Search found 30 matches

by Roxxy
Sun Jun 08, 2008 11:25 am
Forum: The Beta Room
Topic: Monsterbeachfun beta
Replies: 13
Views: 56749

Thx SP ;-) :)
by Roxxy
Sat Jun 07, 2008 3:27 pm
Forum: The Beta Room
Topic: Monsterbeachfun beta
Replies: 13
Views: 56749

Phineus wrote: The course should be visually obvious without the map, shouldn't it? Maybe?
Well I'm a simple girl. The map has a purpose and I use it :)


I'll make the course more obvious.
by Roxxy
Sat Jun 07, 2008 10:56 am
Forum: The Beta Room
Topic: Monsterbeachfun beta
Replies: 13
Views: 56749

Thx guys!

Is the jump really that hard to make? Just follow the course and it's easy, even I can do it :D


So there are no significant shortcuts? I'm surprised
[(-:]
by Roxxy
Thu Jun 05, 2008 2:40 pm
Forum: The Beta Room
Topic: Monsterbeachfun beta
Replies: 13
Views: 56749

Well, I didn't think the top of the buildings would matter because you don't see it in the game anyway. But you're right, it looks a bit strange. I have also altered the course segments.

Btw... nice building textures you've made! There weren't enough of those :) Is it ok if I use some?
by Roxxy
Tue Jun 03, 2008 2:41 pm
Forum: The Beta Room
Topic: Monsterbeachfun beta
Replies: 13
Views: 56749

Monsterbeachfun beta

My second track is ready for testing. Not sure there won't be shortcuts... not sure at all.

Sometimes I get a lag and sometimes I can do 4 rounds without any trouble so I'm not really sure if there is a problem with the track itself or my pc.

Please some expert opinions.
I'm very curious ...
by Roxxy
Thu May 29, 2008 3:41 pm
Forum: Traxx
Topic: checkpoints
Replies: 7
Views: 33931

Thanks guys :)
by Roxxy
Wed May 28, 2008 5:29 pm
Forum: Traxx
Topic: checkpoints
Replies: 7
Views: 33931

I have a checkpointproblem I can't figure out. I'm not using a checkpointmodel but purple boxes. They're all set to checkpoint, sequencenumbers are correct (cp1=0 and the finish/start is last in line) and the trucks definitely go through them and yet none of them work. What am I not seeing here?
by Roxxy
Wed May 28, 2008 1:50 pm
Forum: Traxx
Topic: Railing
Replies: 10
Views: 46005

Thx very much!! :)
by Roxxy
Sun May 25, 2008 8:05 am
Forum: Traxx
Topic: Railing
Replies: 10
Views: 46005

Well I won't be using models of people so it doesn't matter anyway :)
About half the size would be ok and the open ended models are very useful. Thx
by Roxxy
Sun May 25, 2008 2:12 am
Forum: Traxx
Topic: Railing
Replies: 10
Views: 46005

Looks good Phin but it's to big. I'm always having trouble with the scale of things in Traxx. The railing is supposed to rail of a lane for pedestrians. I only realise now that the lane is far to wide for pedestrians but if I have to change that it will be a lot of work :?
Does it really matter ...
by Roxxy
Sat May 24, 2008 2:22 pm
Forum: Traxx
Topic: Railing
Replies: 10
Views: 46005

That's fast! Even before I got a chance to answer. Looks great Thx.
I'll try it and get back to you with the anwers to your questions.
by Roxxy
Fri May 23, 2008 2:18 pm
Forum: Traxx
Topic: Railing
Replies: 10
Views: 46005

I couldn't find anything suitable on Malibu's scraps or on MTMG. I'm looking for something like this. http://www.tamko.com/Portals/0/images/h ... ailing.jpg
by Roxxy
Fri May 23, 2008 1:18 pm
Forum: Traxx
Topic: Railing
Replies: 10
Views: 46005

Railing

I'm looking for a nice looking metal railing. Something that can be used
in the city. I've looked in various tracks but so far no luck. Since you guys have more track knowledge maybe someone knows where I can find something I can use?
by Roxxy
Mon May 05, 2008 3:33 pm
Forum: Traxx
Topic: Groundbox problem
Replies: 8
Views: 36110

Phineus wrote:Yes, the problem you describe happens when the bottom of the ground box goes beneath the level of the water. Whatever the water level is, raise the bottom of the box to the same level and it "should" be okay.
Problem solved, Thx!
by Roxxy
Sun May 04, 2008 3:40 pm
Forum: Traxx
Topic: Groundbox problem
Replies: 8
Views: 36110

Groundbox problem

I'm working on some ideas for a new track. It includes a lot of groundboxes in the same area and it gives problems. The boxes don't look good in game. You can look underneath them, the wall doesn't seem to stand on the ground. I thought that by lowering them (so they are inserted in the ground) the ...
by Roxxy
Mon Apr 14, 2008 3:12 pm
Forum: The Beta Room
Topic: Area 3512
Replies: 16
Views: 58173

Phineus wrote: it doesn't "always" look better but 99% of the time it does
It looks better now! I guess I can call this track finished.
Thanks for the help guys :)
by Roxxy
Sun Apr 13, 2008 11:07 am
Forum: The Beta Room
Topic: Area 3512
Replies: 16
Views: 58173

What does "Stays must be enjoyed at all times" mean?

I follow the Mumhra-school of spelling ;)

Well euh... a stay , short holiday like in "stays must occur within one year of the original reservation..."
must be enjoyed , that one is obvious I think.
at all times , always like at the airport ...
by Roxxy
Sat Apr 12, 2008 5:21 pm
Forum: The Beta Room
Topic: Area 3512
Replies: 16
Views: 58173

Finally found the time to make the adjustments to the track. I hope it's a bit better now :)

Area 3512 Beta
by Roxxy
Sat Apr 05, 2008 3:52 pm
Forum: The Beta Room
Topic: Area 3512
Replies: 16
Views: 58173

Thx [;)]
by Roxxy
Sat Apr 05, 2008 12:09 pm
Forum: The Beta Room
Topic: Area 3512
Replies: 16
Views: 58173

Thx Scatter and SP for liking it :) and thx Malibu for the exhaust. It looks very good but Traxx complains it also needs the raw file(exhaust3.raw). As far as I can see it didn't come with the .zip.
It works fine so I don't know if I really need it?