Yep, so nostalgic, same thing happened to me aswellRhitosparsh wrote:Received an email notification for what seems like a spam DM and I had to pay a visit. I'm surprised my account still exists! Great to see the sites still up and running as well as all of you!
Search found 23 matches
- Sun Sep 21, 2025 9:34 am
- Forum: General Discussion
- Topic: <no subject>
- Replies: 14
- Views: 108003
Re: <no subject>
- Tue Mar 30, 2021 10:12 pm
- Forum: General Discussion
- Topic: Problem with a model
- Replies: 5
- Views: 28694
Re: Problem with a model
I understand it is too big as in size. If the bin had too many faces the game would just lag or crash. you should try splitting the stadium model into smaller parts.
Huh, interesting. I was looking at other stadium models i have & my denver model for example has 1241 faces. while Sam Boyd Stadium ...
Huh, interesting. I was looking at other stadium models i have & my denver model for example has 1241 faces. while Sam Boyd Stadium ...
- Mon Mar 22, 2021 6:31 pm
- Forum: General Discussion
- Topic: Problem with a model
- Replies: 5
- Views: 28694
Re: Problem with a model
The model is too big for the game to render properly. the way we always got around it in the past is to duplicate the faces and flip them inside out. I think merging the vertices helped as well but it's been so long since I made a stadium model. I also remember that method wasn't fool proof but it ...
- Sun Mar 21, 2021 7:18 pm
- Forum: General Discussion
- Topic: Problem with a model
- Replies: 5
- Views: 28694
Re: Problem with a model
This also happens on my Custom Denver 2020 track where Broncos stadium disappears when getting closer
- Sun Mar 21, 2021 7:08 pm
- Forum: General Discussion
- Topic: Problem with a model
- Replies: 5
- Views: 28694
Problem with a model
I'm trying to remake The MTWS 2015 Baltimore track & i found this model of M&T Bank Stadium to use. But for some reason when i drive closer to the model. it disippears & when i apply texture to it & make it gray on the outside, the models textures inside turn gray as i get closer to the stadium, how ...
- Sun Sep 27, 2020 1:16 pm
- Forum: General Discussion
- Topic: Checkpoints not working
- Replies: 3
- Views: 20275
Re: Checkpoints not working
I was able to fix it, whoever made this track 1st left a box all the way outside the stadium marked as checkpoint :facepalm:
- Wed Sep 23, 2020 10:08 pm
- Forum: General Discussion
- Topic: Checkpoints not working
- Replies: 3
- Views: 20275
Checkpoints not working
This is a very serious problem that i need to be fixed for my upcoming MTWS event, Some reasons Checkpoints aren't working & not giving me times like the normally would. When i cross the finish line, the race doesn't end & i've done everything i can think of, why is the checkpoint not working? i've ...
- Wed Sep 02, 2020 7:20 pm
- Forum: General Discussion
- Topic: Models not showing up
- Replies: 1
- Views: 14727
Re: Models not showing up
I found out a solution, when i was working on MTWS 2018 Houston, the damaged Freestyle models that i got back didn't show up too, So i renamed them as something else & they did show up, so i did it with these RoR obstacles & it worked!
- Wed Sep 02, 2020 11:50 am
- Forum: General Discussion
- Topic: Lag from high quality textures
- Replies: 12
- Views: 41193
Re: Lag from high quality textures
I find it so funny that my problem lead to a big thread on the textures on the update pack lmao
But i just finished my update of the MTWS 2018 Houston with making the textures being 64x64 & it seemed to work. So thanks for telling me this, but i got a question. If its really the reason why some of ...
But i just finished my update of the MTWS 2018 Houston with making the textures being 64x64 & it seemed to work. So thanks for telling me this, but i got a question. If its really the reason why some of ...
- Fri Aug 28, 2020 10:09 am
- Forum: General Discussion
- Topic: Models not showing up
- Replies: 1
- Views: 14727
Models not showing up
I got some obstacle models from RoR to try out for future tracks. I converted them over to obj onto BinEdit & gave them textures. But for some reason some of them won't show up ingame. they just aren't there as is i didn't add them or made them transparent. I did the same process back in 2013/14 ...
- Mon Jul 13, 2020 10:15 pm
- Forum: General Discussion
- Topic: Lag from high quality textures
- Replies: 12
- Views: 41193
Re: Lag from high quality textures
sorry for the late reply, is that the reason? i used 256 since alot of the dirt textures i used over the years used that size, 64 was very rarely used. I'll remake them & see if that makes the difference
- Mon Jul 06, 2020 11:53 am
- Forum: General Discussion
- Topic: Lag from high quality textures
- Replies: 12
- Views: 41193
Lag from high quality textures
I've noticed on some of my tracks that they lag when i have alot of "high quality" textures. or atleast i think that is the reason as i can't think of any other reason. Is there a way to confirm this? my tracks that lag are 2015 MTWS Championship, MTWS 2018 Houston & MTWS 2019 Las Vegas, i'm ...
- Sat May 09, 2020 1:07 pm
- Forum: General Discussion
- Topic: BinEdit replacing Textures not working?
- Replies: 2
- Views: 13398
Re: BinEdit replacing Textures not working?
they are set & when i go to pick textures, they always go to my art folder, that is what i don't understand why its not accepting it. Also i've had a problem for years now too where the model flicker when i'm in solid mode & it makes looking for what face i'm selecting harder to fine
- Fri May 08, 2020 7:49 pm
- Forum: General Discussion
- Topic: BinEdit replacing Textures not working?
- Replies: 2
- Views: 13398
BinEdit replacing Textures not working?
I've had this problem for several years where when i load a model, its missing textures & when i go to replace them, it doesn't seem to accept the new textures & keeps asking for replacements. Is this supposed to be the case? Is there a way to force it to accept the replacement textures i want?
- Sat Jun 29, 2019 12:50 pm
- Forum: General Discussion
- Topic: Fixed Pokemon Trucks
- Replies: 1
- Views: 12037
Fixed Pokemon Trucks
I just reuploaded my Pokemon Trucks from 2012 & 2015, some buddies wanted to download them but they were "corrupted". I don't know how this would be possible as i check all trucks i upload before doing so & they were find. I redownloaded them, checked them & remade the pods & tested them before ...
- Sun Jun 23, 2019 10:38 am
- Forum: Track Talk
- Topic: MTC World Finals 1
- Replies: 1
- Views: 40026
Re: MTC World Finals 1
hey! 10 years later exactly lol! yeah i didn't do that good of a job on the credits, it was my 1st track i ever posted, i've gotten much better ever since
- Wed Jun 05, 2019 8:56 pm
- Forum: General Discussion
- Topic: Engine sounds
- Replies: 1
- Views: 12329
Engine sounds
is it possible to change the engine sounds? i always wanted to change them to the engine sounds from Monster Jam Maximum Destruction or atleast something better then the same thing for 21 years
- Tue Mar 19, 2019 6:34 pm
- Forum: Utility Talk
- Topic: Another way to get .SIT files
- Replies: 5
- Views: 31382
Re: Another way to get .SIT files
he tried it & he said it worked so thats good! i need to try it myself & see if it'll work for me eventually so thanks for the help
- Tue Mar 12, 2019 7:26 pm
- Forum: Utility Talk
- Topic: Another way to get .SIT files
- Replies: 5
- Views: 31382
Another way to get .SIT files
a buddy of mine is making his 1st track but he needs to get the .SIT files to edit the stadium he wants to use, But Tracked2 doesn't work for Windows 10 & that is the only way i know how to get it. is there another way to get the .SIT file that i don't know of or is it finally possible to make ...
- Thu Feb 28, 2019 7:30 pm
- Forum: General Discussion
- Topic: MTWS 10th Anniversary truck fixes
- Replies: 0
- Views: 72040
MTWS 10th Anniversary truck fixes
I made an updated versions of some of my MTWS 10th Anniversary Trucks that had a possible conflict with the other 10th Anniversary trucks, i fixed them before uploading them, but when i was doing the upcoming MTWS event, the problem still happened & i refixed it. so i decided to reupload them just ...