Search found 15 matches

by Behihm
Mon Jun 14, 2004 2:07 pm
Forum: The Beta Room
Topic: BsBird Final Beta...
Replies: 1
Views: 10843

BsBird Final Beta...

This is the final beta for my new track. Phineus, your help would be appreciated again with your feedback, especially with the lighting we left off with. I had changed the lighting back to its original state.

Keep in mind of the following...
Checkpoints - Thinking of going with just the floating ...
by Behihm
Sun May 16, 2004 11:20 pm
Forum: Custom Textures
Topic: Chroma key value for textures
Replies: 2
Views: 20292

Basically, Chroma key is used on textures for trees. The model is still there but you only see the tree. Easiest way I can explain it...

Got a few more textures... a couple I will want on model as sign.
Thinking the track will be called 'Bs Crasher'.
If you think of anything better, let me know ...
by Behihm
Sun May 16, 2004 8:17 pm
Forum: Custom Textures
Topic: Chroma key value for textures
Replies: 2
Views: 20292

Chroma key value for textures

Phineus, whats the R,G,B value for chroma key? Going to place on model/s with four points much like the animation you did for me.

Also, does the texture wrap around the object, I want to make a couple signs that stretches across my 3 box width roads. Better yet, id prefer to provide image to you ...
by Behihm
Tue May 11, 2004 3:38 pm
Forum: The Beta Room
Topic: Beta track '13rip' rdy for testing
Replies: 18
Views: 50839

Re: Beta track '13rip' rdy for testing

Click HERE to download the track.

The beta file will only be available until Tuesday evening.

Turns out I am running ahead of schedule (ride flaked on me), I have already uploaded the new beta. If you have the old one, just copy and replace.

NOTE: I have removed all the models except the CP ...
by Behihm
Tue May 11, 2004 12:32 am
Forum: The Beta Room
Topic: Beta track '13rip' rdy for testing
Replies: 18
Views: 50839

> Good news on start/finish if you can fix it.

Me? lol, hehe. Um, I don't know the fonts and junk you use. Whyn't you whip something up... converting is a snap.

Cp's are two pieces, so I may leave the arch thing there and place texture that resembles checkered flag across the ground...??? did ...
by Behihm
Mon May 10, 2004 11:54 pm
Forum: The Beta Room
Topic: Beta track '13rip' rdy for testing
Replies: 18
Views: 50839

Response to Phineus

start/finish : Good news on start/finish if you can fix it. Bump is gone, was left over when I planned on building track in valley, opted with surrounding water.

Floaters : I attempted to raise the ground but found that to be defeating the purpose of surrounding water ...
by Behihm
Mon May 10, 2004 9:13 pm
Forum: The Beta Room
Topic: Beta track '13rip' rdy for testing
Replies: 18
Views: 50839

Will definately do something about the confusion of where to go, wanted to keep models/textures limited to help minimize file size being im only on 56k... and didn't want to have finishing touches until it's released.

I had also noticed the start/finish looks terrible compared to the numbered cp ...
by Behihm
Mon May 10, 2004 7:14 pm
Forum: The Beta Room
Topic: Beta track '13rip' rdy for testing
Replies: 18
Views: 50839

Beta track '13rip' rdy for testing

Hey guys, I have uploaded beta for my new track. Plans are having it released this upcoming weekend. Let me know if there are any major issues with the track, suggestions and of course any and all comments are welcome. Click HERE to download the track.

The beta file will only be available until ...
by Behihm
Mon May 10, 2004 12:58 am
Forum: Custom Textures
Topic: Phineus - texture converting for me
Replies: 6
Views: 29006

Thanx Phineus,
appreciate your assistance... Got the conversions back and going to see how they look in game real soon.

I plan to have a beta for the track by next weekend, will be sure to drop by here and let everyone/you know.
by Behihm
Sun May 09, 2004 11:37 pm
Forum: Custom Textures
Topic: Phineus - texture converting for me
Replies: 6
Views: 29006

ok Phineus, fired off email...
by Behihm
Sun May 09, 2004 11:24 pm
Forum: Custom Textures
Topic: Phineus - texture converting for me
Replies: 6
Views: 29006

Textures I am working on are not ground textures, they will be placed on boxes and/or .bins...

Where did 60x60 come from??? I coulda swore they were 64x64???
I just cut them into 64x64 already, if need be, maybe you can resize for me?
Also, I have 10 .gif's I wanted to create an ani with, doubt ...
by Behihm
Sun May 09, 2004 10:40 pm
Forum: Custom Textures
Topic: Phineus - texture converting for me
Replies: 6
Views: 29006

Phineus - texture converting for me

Hey Phineus, you mentioned to have the the right size for a speedy return on the textures your converting for me. Do you need them all '64x64' already or can I send to you as example '256x64'.

Also, any preference for file type, aka .bmp, .jpg, .gif
and preference for color depth if any ...
by Behihm
Tue Mar 30, 2004 11:04 pm
Forum: General Discussion
Topic: Important Notice.. We have lost one of our own..
Replies: 31
Views: 45015

Sorry to hear of the news, Snake had just sent me the link.
I was fortunate enough to have met Iceman in Vegas and was a good guy on and off the virtual racing track.

Though we didn't have anything in common beyond MTM games, he was fun to race with online as well as in person, and will be ...
by Behihm
Tue Feb 03, 2004 1:16 am
Forum: General Discussion
Topic: Has definately been a while...
Replies: 4
Views: 9394

Has definately been a while...

...and to my surprise, I have been a member of MTMG forums since 2000. I have recently started playin' MTM2 again, would be alot easier to come back if I had a wheel and didn't suck... :&)

Been racing more and more lately, even had enough fun that I broke down and installed DOS 6.22 and cracked ...
by Behihm
Tue Feb 03, 2004 12:58 am
Forum: Testing the Message Board
Topic: will it work
Replies: 0
Views: 8552

will it work

blah blah blah, only one way to find out