Search found 1819 matches

by Slayer
Thu Apr 25, 2024 6:22 pm
Forum: General Discussion
Topic: MTM2 Community Patch #2 - Bear Foot Unchained + HD Trucks
Replies: 47
Views: 267683

Re: MTM2 Community Patch #2 - Bear Foot Unchained + HD Truck

OG_RuDeE wrote:Congrats! What settings did you end up landing on?
Fairly stock Mtm2 at 640 x 480 mode, set to direct3d. With dgvoodoo 2.54 set to upscale to 1080 for direct3d. I never did get 3dfx version to work or the community patch version.
by Slayer
Mon Apr 22, 2024 6:58 pm
Forum: General Discussion
Topic: MTM2 Community Patch #2 - Bear Foot Unchained + HD Trucks
Replies: 47
Views: 267683

Re: MTM2 Community Patch #2 - Bear Foot Unchained + HD Truck

Fila wrote:Wonder if we're missing something. I'm running Win11 too and have no problem running dgvoodoo 254.
Other than my mouse showing up. That's minor. It's working great now.
https://www.youtube.com/watch?v=ZaaDQmA-8S8
Looks so good in HD
by Slayer
Sat Apr 20, 2024 5:58 pm
Forum: General Discussion
Topic: MTM2 Community Patch #2 - Bear Foot Unchained + HD Trucks
Replies: 47
Views: 267683

Re: MTM2 Community Patch #2 - Bear Foot Unchained + HD Truck

Ok Got it.

First, had to dump community patch :(
Then, had to use dgvoodoo 254, the directX one. The 3dfx didn't work.
With that combo and no compatibility set, it started working, full screen, with no flickering menu.
Finally!
by Slayer
Sat Apr 20, 2024 5:45 pm
Forum: General Discussion
Topic: MTM2 Community Patch #2 - Bear Foot Unchained + HD Trucks
Replies: 47
Views: 267683

Re: MTM2 Community Patch #2 - Bear Foot Unchained + HD Truck

Yeah I still get message saying unable to switch to full screen mode. Using 1024 x 768 3dfx with latest dgvoodoo and the 2.54 version. Neither worked
by Slayer
Sat Apr 20, 2024 10:41 am
Forum: General Discussion
Topic: MTM2 Community Patch #2 - Bear Foot Unchained + HD Trucks
Replies: 47
Views: 267683

Re: MTM2 Community Patch #2 - Bear Foot Unchained + HD Truck

Did you try running in compatibility mode for Windows XP Service Pack 2? That usually fixes full screen errors for me. Then I can go back to turning compatibility off again once full screen works once.

I keep my game on an external drive and every time I use a different PC I have to go through ...
by Slayer
Fri Apr 19, 2024 9:09 pm
Forum: General Discussion
Topic: MTM2 Community Patch #2 - Bear Foot Unchained + HD Trucks
Replies: 47
Views: 267683

Re: MTM2 Community Patch #2 - Bear Foot Unchained + HD Truck

Is there a trick to getting it to launch?

I just get this error

The procedure entry point CreateDXGIFactory2 could not be located in the dynamic link library C:\Windows\SYSTEM32\d3d11.dll
Running windows 11.


NVM got it, just needed freshened up version of dgvoodoo. Seems impossible to get full ...
by Slayer
Mon Feb 27, 2023 7:26 pm
Forum: General Discussion
Topic: Early MTM marketing
Replies: 8
Views: 51372

Re: Early MTM marketing

Kmaster wrote:oh yes. If anybody is selling a big box of MTM1-2 w/ international delivery... hit me up.
I have both but can't part with them. MTM1 was my first PC game ever. I even printed out the truck spec sheets from the help files and stapled them to my wall.
by Slayer
Fri Sep 30, 2022 12:58 am
Forum: General Discussion
Topic: Early MTM marketing
Replies: 8
Views: 51372

Re: Early MTM marketing

Did deadly tide ever actually release? I remember the demo video on the windows 95 CD but never actually found the game.
by Slayer
Wed Aug 05, 2020 10:37 am
Forum: General Discussion
Topic: PlayStation controller?
Replies: 5
Views: 24899

Re: PlayStation controller?

Never seen this thread before.

First, PlayStation controllers use directinput so they'll just work. Don't use the x360 wrapper.
X360 controllers should just work, no need for wrappers.
If your controller is really weird, add mtm2 as a non steam game and use steam to manage it instead.
by Slayer
Tue Aug 04, 2020 7:14 pm
Forum: General Discussion
Topic: Lag from high quality textures
Replies: 12
Views: 41189

Re: Lag from high quality textures

It would be a complete engine re-write to convert to dx11. Everything would have to be started from scratch. It's not really possible.
I can't even find it, but it would be fun to change the gravity constant in the game.
by Slayer
Tue Aug 04, 2020 7:11 pm
Forum: General Discussion
Topic: Question about audio
Replies: 4
Views: 17537

Re: Question about audio

I thought the game needed 8bit mono wave files?
by Slayer
Sat Jul 25, 2020 12:35 pm
Forum: General Discussion
Topic: Lag from high quality textures
Replies: 12
Views: 41189

Re: Lag from high quality textures

Yes that is the reason. The game engine does not work well with 256x256 files. It's a limitation of the graphics engine from that time and there is simply no way around it. The only way to fix this is by upgrading the game to use DirectX9/OpenGL (at a minimum) on it's own (not through a wrapper ...
by Slayer
Fri Jul 03, 2020 5:35 pm
Forum: General Discussion
Topic: Was feeling nostalgic
Replies: 3
Views: 21238

Was feeling nostalgic

Dug out the Windows 95 CD. Played some Hover, and remembered all the videos on the disc including this

https://www.youtube.com/watch?v=eOkyunjNbgs

I remember seeing this the first time as a 10 year old. Youtube actually makes the video blurrier than the original
by Slayer
Fri Jul 03, 2020 5:30 pm
Forum: Racing
Topic: COVID-19 Racing
Replies: 2
Views: 252133

Re: COVID-19 Racing

It's been a really really long time, but I do miss rumbling. And a bit of racing. If you guys remember Electric Bug. He fixed up my old controller I used to use all those years ago. I've taken it for the odd spin in MTM2 but haven't had anyone to play with.
by Slayer
Fri Jul 03, 2020 5:24 pm
Forum: General Discussion
Topic: Monster Truck Madness & Monster Truck Madness 2 (big boxes)
Replies: 10
Views: 30333

Re: Monster Truck Madness & Monster Truck Madness 2 (big box

I have them all carefully packed up in the basement of my condo.
by Slayer
Tue May 19, 2020 9:49 am
Forum: General Discussion
Topic: MTM2 Beta Patch 0.43 - Drag me to the finish line
Replies: 121
Views: 588029

Re: MTM2 Beta Patch 0.43 - Drag me to the finish line

Fila wrote:I've never tried VS2019 because I haven't worked on it since 2019 was released but I hope it's fine...
Not much luck. Had to install 2017 build tools, which community allows you do add old build tools. But can't build. Need to fiddle more to actually have something to ask for help with :D
by Slayer
Fri May 15, 2020 9:02 am
Forum: General Discussion
Topic: MTM2 Beta Patch 0.43 - Drag me to the finish line
Replies: 121
Views: 588029

Re: MTM2 Beta Patch 0.43 - Drag me to the finish line

Considering how bad the code is... not great :D

Also I had no idea what I was doing when I started this either so the changes I made are very noob like. lol

What email are you using? I have it uploaded on gitlab.
My gitlab profile is https://gitlab.com/trevord2 if that helps.

Finally added you ...
by Slayer
Thu May 14, 2020 7:01 pm
Forum: Track Talk
Topic: Car crushing outside
Replies: 6
Views: 53160

Re: Car crushing outside

Mtm1 Arizona track has some crushable cars
by Slayer
Sun Mar 01, 2020 12:21 pm
Forum: General Discussion
Topic: MTM1 Computer Opponents
Replies: 7
Views: 23036

Re: MTM1 Computer Opponents

Not sure, when I tried it on 7 it worked, after a lot of fiddling.
I think you need dgvoodoo, or run in software mode.
Both MTM1 and MTM2 have issues above 30fps.

I remember years ago you described how AI truck behavior wasnt properly designed for powerful CPUs. the faster the computer/gpu, the ...
by Slayer
Sat Feb 29, 2020 11:04 am
Forum: General Discussion
Topic: MTM1 Computer Opponents
Replies: 7
Views: 23036

Re: MTM1 Computer Opponents

Not sure, when I tried it on 7 it worked, after a lot of fiddling.
I think you need dgvoodoo, or run in software mode.
Both MTM1 and MTM2 have issues above 30fps.