>>Its still a BETA but its still an excellent track.
These comments ought to be in the beta section. This track really is in it's early stages of development. It's a huge download at 2.8 Megs, probably because of the custom soundtrack. There seems to be a lot of models that don't actually appear to be doing anything. The driving is hard, confusing and not very enjoyable... some direction arrows would not go amiss.
>>>Hardest track ever!
This does not make it particularly good. The altitude transitions are very abrupt and extreme. Some checkpoints are set to facing, the texture properties don't feel right.
>>>Trucks that get lost.All typical of the Hacman style.
Typical of a rookie trackmaker, not a redeeming trait. No offense Hacman, I realise this is a beta and know you will improve on it before it's released as a finished track. I would suggest you pay some attention to the sharp changes in altitude, smooth them out a little. A "plummet" from a great height is not as satisfying as a death defying leap!
Zoon's Climber has a great example.
Get the terrain right before you start putting models in - then you won't have to reposition them after you done some terrain editing.
I'm pretty sure Haccy will get a lot more sound advice from folks more qualified than me to comment. He seems to have some good ideas and an understanding of the inner workings of the game. It would be a shame if he released a track not worthy of his efforts.
Keep on Monster Truckin'
[This message has been edited by EmceeMart (edited 22-05-2000).]