Give the guy some encouragement to do better huh?
>>>The course is pretty boring. On your next track, remember that a square doesn't really keep people's interest for too long.
So what's a good alternative? Try a couple of ovals or a figure 8.. or better still, randomise the terrain, if you are using Traxx, and try to lay your track out to match the terrain.
>>>Why did you set almost the entire track to mud? I makes it hard to race.
Maybe SIG don't know how to set textures yet... in Traxx you can give each texture a property, i.e. set grass to er, GRASS!
Have a look at the Traxx help section on this page and also go here http://members.xoom.com/GuitarBill.1/traxxsch.html
>>Why did you set a weight to your trees so that they move when you hit them?
That can be a fun effect if applied correctly. I have an unreleased track using the Farm Road telegraph poles checkpoints.. with weight and mass. It works quite nicely, because the more circuits you take, the less checkpoint markers you have (after being knocked over) so you have to remember the course!
>>Your maze hidden area looks pretty terrible, at least on my machine. The altitude is set so close to the water level that the water appears to flicker on and off. And your ground boxes have the mirror effect to them, every single one.
It takes a little practise to get these particular problems right. Experimentation is the only answer here. Water/ground level will appear to flicker on and off if they are set too close together. Ground boxes should be set to at least the same level as the terrain (I usually set them a foot below). This is a "problem" that has been discussed in previous posts, Winterkill offers some sound technical advice, look 'em up.
>>For a 1.5 Meg file, this one is certainly not worth the download time.
Maybe true Andy (I haven't downloaded this track yet) but we all have to start somewhere huh?
Keep plugging away SIG, and post your next track on KC's beta page.
Keep on Monster Truckin'
[This message has been edited by EmceeMart (edited 20-05-2000).]