Somehow I missed this one when it was released.
Although it shares textures and models with X-raid, it is a nevertheless a genuinly different track. Aesthetically, it is even better than X-raid, but its main strength is the layout. The driving challenges are indeed excellent and I guess this has something to do with Mumhra being a racer (not only in games, see his webpage).
For instance each of the 3 hairpins in sequence requires its own treatment, and this applies also the other way round on the way back. Other repetitive themes with subtle variations are the winding road up the hill and the zigzaguing part through the village at mid-track.
For hot-lapping or racing duels it is a great track. As Jumper already pointed out, the numerous crossings in the village and the fact that a large part of the track uses the same roads in opposite directions makes it less suitable for larger starter fields, unless they like demolition derby