Hehe yeah, those dang racers!! I've only run this a few times, but I'll tell ya what, I was impressed. I love the speed as well as the generous amount of elbow room Matt afforded racers. It looks to be free of excess models and ssssstuff that can sometimes induce lag, which is a major turn-off to racers.
I think the obvious has already been pointed out by SLO_Jumper. I know the intent was to model 68Z32A after a NFS style track by closing off alternate routes and forcing racers to stay on the road, but with only three checkpoints over a track of this length, a pro racers first order of business is to seek out every possible means of dissecting your hard work. In this case the result is a mid-to-high 3 minute rally cut down to a short 1.5 minute sprint. I've seen quite a few track makers cry like a baby after viewing what racers have done to their track lol. Ok it's not funny really, but the point is one you're already familiar with; beta testing prior to release. If you dropped this baby in the beta room and said, "Hey guys, all I'm looking for are shortcuts, so if you find any please let me know." That's tells the testers exactly what they need to focus on, and the only extraneous feedback you would have received would have been related to functionality (game crashes and/or anomalies that impact playability and the like) or things that seriously detracted from the track's overall race-worthiness. Still, you've come a long way, partner, so by all means keep up the good work...and do take your time. You'll find that in the end you and everyone else will be happier with your work.
This is an abbreviated review since I really didn't set aside time to conduct an in-depth study of every little crack and crevice. I have to clean the house today before The Warden gets home, and since I need full use of my fingers to write more reviews in the near future, I decided it was smart to toss in a short review for this one and do what I was tol…what I have to do lol. At any rate, based on my initial impression after running three laps on it, 68Z32A registered a respectable 7.75
on the Copey Rating scale. Yes, the shortcuts are a major issue, but by in large I think most people would prefer to run the track according to its layout since the shortcuts don't provide for "value added" in terms of fun and excitement - not in my opinion, anyway. Running 6832A in its entirety will give racers a fast, fun, thrilling race, and should prove to be pretty popular with beginner-intermediate racers.