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 Post subject: Proximity Pass by AXE Newt
PostPosted: Sun Mar 05, 2000 4:55 am 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 8
An excellent track for multiplayer racing. Just enough altitude work to prevent it from being dead flat, rough texture work, dirt roads separated by only a row of trees, and a few sparsely placed models would usually be a sure fire formula for disaster, but not in this case. Proximity pass seems to have just the right combination of everything to make it perfect for what it was designed for: good racing. Who could ask for anything more.


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 Post subject:
PostPosted: Sat Jun 02, 2007 12:26 am 
easy company
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Joined: Tue Feb 29, 2000 2:01 pm
Posts: 2018
Image


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 Post subject:
PostPosted: Sat Jun 02, 2007 3:39 am 
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Joined: Mon Jul 02, 2001 2:01 pm
Posts: 1108
Location: Lost in Translation
This track is not good to me.


Also i found major bugs with the finish line checkpoint. I did laps as low as 1:11 due to the bug.


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 Post subject:
PostPosted: Sat Jun 02, 2007 5:26 am 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 8
Did you do a replay?


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 Post subject:
PostPosted: Sat Jun 02, 2007 5:37 am 
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Joined: Mon Jul 02, 2001 2:01 pm
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Location: Lost in Translation
No but it's easy to redo it in my case.

If i take the Copey shortcuts (check jumper's cloud for it) then at the last checkpoint, if i turn too early to take the CP it will register but with faulty lap times (the overall time will remain displayed correctly).


If that happens then the next lap will be modified accordingly to fit in with the overall time (so if i do a 1:11 in first lap the second lap is guaranteed 1:40).


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 Post subject:
PostPosted: Sat Jun 02, 2007 6:31 pm 
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Joined: Wed Oct 26, 2005 4:46 pm
Posts: 280
Location: Rye Texas
i'm with you phineus a replay would be nice. i'm pretty good at fast laps, but i can't even get close to that 1.11 something time.


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 Post subject:
PostPosted: Sat Jun 02, 2007 7:31 pm 
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Joined: Mon Jul 02, 2001 2:01 pm
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Location: Lost in Translation
Because it is a bug. OLD_Mumhra did a laptime of 8 seconds because of the bug.


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 Post subject:
PostPosted: Sat Jun 02, 2007 8:24 pm 
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Joined: Wed Oct 26, 2005 4:46 pm
Posts: 280
Location: Rye Texas
now thats moving


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 Post subject:
PostPosted: Sat Jun 02, 2007 9:22 pm 
easy company
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Joined: Tue Feb 29, 2000 2:01 pm
Posts: 2018
mumhra went into a time warp finishing this race 90 minutes before it even started.

http://malibu350.com/temp/mumfast.jpg


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 Post subject:
PostPosted: Sun Jun 03, 2007 6:26 am 
Gone Walkabout
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Joined: Tue Jan 25, 2005 10:35 am
Posts: 665
Laughs.... see what racing at a tourney does!
Talk about flying 8)

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