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 Post subject: PoRkS SkAtEPaRk by ZAP_PoRk
PostPosted: Sat Aug 05, 2000 4:41 am 
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Joined: Fri Jun 30, 2000 2:01 pm
Posts: 52
Location: Williford, Arkansas, USA.
Ok, this is not a track for mtm2 racing. This is for all the skateboarding fans out there. The pod has 2 pods. 1 is the layout of very nicely made skateboarding hills and such. 2 is a skateboad to use on the layout. I'm not a fan so i deleted it. But he spent a lot of time making it i could tell. All custom as far as i could tell. Image Image Image I'll let someone else review this for releasing or deleteing.

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Rpmz
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 Post subject:
PostPosted: Sun Aug 06, 2000 1:02 am 
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Joined: Thu Mar 02, 2000 2:01 pm
Posts: 539
Location: Phoenix, AZ
Well, if it's functional, thats all that really ,matters.
There are Boats, C&R, why not skateboards ;-}


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 Post subject:
PostPosted: Sun Aug 06, 2000 11:48 pm 
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Joined: Sat Feb 26, 2000 2:01 pm
Posts: 0
It's an interesting all custom track that certainly shouldn't be deleted. It's an oddity, but it's a valuable one for those who might like a wild skate park to play in. Not a race track, it's designed for a freestyle driving experience. I don't know the terminology buts it's got all the typical skatepark stuff, including rails (models) to jump onto and slide on. It's also got some rude graffiti that I don't particularly like, hehe.


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 Post subject:
PostPosted: Tue Aug 08, 2000 1:25 am 
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Joined: Sun Mar 05, 2000 2:01 pm
Posts: 236
I think its a great idea, but poorly executed. I do like the skate-boarding, so I enjoyed this, except, there were a lot of problems, so, in the end, I deleted this. The skateboard was sweet though. Anyway, heres the problems...

-The textures... Nothing wrong with graffiti in a skate park, right? Right, but when every inch of the park is covered in it, its just ugly. Also, I think you could have found a better texture than bricks.

-The hafpipe type things... I couldn't get any speed on these because the creator tried to make a halfpipe, but to make a good one, it would have to be much bigger, because the MTM limits don't let you make the right kind of transition for a halfpipe, unless its huge, or you use a model... (belive me, I tried making a halfpipe... to make it work right, the top has to be at an altitude of at least 240)
... I was able to do a pretty cool wall ride on the halfpipe though.

-The rails... I like the aspect of rails, because it like skateboarding, but these aren't whhat I had invisioined. Sure, I can still grind (Grind is a skateboarding term for slide) them (Wow, I never knew MTM2 would let you slide across a model like that), but the floating makes it really unrealisitic, also you can see through the bottom (a lot of models have this problem), and they just aren't the right kind of rails.

I have a few more reasons, but I feel no need to go on... All in all, MTM2 wasn't intended to be a skateboarding game. I think that only ZooN could make a good skatepark track, and even if he did, you couldn't pull off any tricks or anything... it just doesn't work. Sooo, back to Tony Hawk's Pro Skater for me...

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-Wipeout

[This message has been edited by AIR_Wipeout (edited 08-08-2000).]


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