The track is an EVO conversion and it is a good one. And no, it wasn't made by Malibu. The remark is necessary since almost everybody associates Evo conversions with Mal, and therefore anybody making a conversion is doomed to be compared with him. That's enough to discourage most candidates but fortunately not Kdawg.
The textures are beautiful and work perfectly well with antialiasing. Not the slightest trace of the dreaded gridlines is visible (at least with ATI cards: I haven't tested nVidia cards). Combine this with the very natural terrain modeling and you get something visually stunning.
The modeling of the track itself (i.e. the part you actually drive on) is also very well done. The design is rather speed oriented with some banking in the curves and a relatively smooth layout. But the banking is moderate and a number of well placed bumps give the track the right "unpaved" feel. The result is a fast-paced and moderately challenging course. Moderately challenging here means that you need solid driving skills to consistently run fast laps, especially in the middle of a pack of LAN racers, but mistakes normally won't cost you a major time penalty.
My only gripe is that the trees are of the drive-through variety. To my taste they make the track more forgiving than necessary and slightly spoil its natural ambiance. The notion of danger, the fear to hit the trees you fly by could add a lot to the racing excitement and the sensation of speed. And in view of the story behind the track namehttp://forum.mtm2.com/viewtopic.php?t=3763
, how could a dog use a p..-through tree? It's dog hell, lol.
In spite of this, the track is well suited for LAN racing. Its compact layout is easy to learn (lap times around 1'10'') and the resulting tight, fast-paced multiplayer action is truly enjoyable.
Silver Antler Award