MTM2.com

A forum for mtm2 discussion
FAQ :: Search :: Members :: Groups :: Register
Login
It is currently Sat Aug 19, 2017 11:02 pm



Post new topic Reply to topic  [ 5 posts ] 
Author Message
 Post subject: levis rocky road
PostPosted: Tue Feb 06, 2007 12:49 am 
Member
User avatar

Joined: Wed Oct 26, 2005 4:46 pm
Posts: 280
Location: Rye Texas
i cant make models or textures so this is all i could think of for our buddy guitar bill i know lame uh


http://cownap.com/~tracks/details.cgi?t=4612


Top
 Profile  
 
 Post subject: Re: levis rocky road
PostPosted: Wed Feb 07, 2007 9:22 pm 
Glow Ball
User avatar

Joined: Tue Feb 02, 1999 7:00 pm
Posts: 8
levi, it doesn't matter whether you can made models or anything. There are a LOT of great tracks made complete from stock material. You don't need to worry about that sort of thing, and I'm sure Bill would have appreciated your effort.


And while we're here, I hope you don't mind if I bring up a little detail about the game that should help you in your future tracks. And that is: all models in the game are square or rectangle. They may look round, or curved, but it's a fact: they are square. This poses problems when driving too close to a round object because you will hit invisible barriers. For example, in traxx, the checkpoint markers look round.

<center><img src="http://mtm2.com/~forum/images/boundingboxeslevi2.jpg" width="300" height="300"></center>

But the truth is that in the game they are square.

<center><img src="http://mtm2.com/~forum/images/boundingboxeslevi1.jpg" width="300" height="300"></center>

And that's where the invisible collisions happen. You are not hitting the round part of the model but the invisible "bounding" box that contains them. It's a weird thing but that's the way of it. So, the trick in these cases is to either leave them as no collide, or set them as no collide and fit them tighter with object boxes. The reason I mention any of this is because I think you're track is good racing but it's hampered by this model collision stuff. If you have any questions, please ask. If it's clear, then maybe it's something to keep in mind for the future.

Cheers.


Top
 Profile  
 
 Post subject:
PostPosted: Wed Feb 07, 2007 11:52 pm 
Member
User avatar

Joined: Wed Oct 26, 2005 4:46 pm
Posts: 280
Location: Rye Texas
thanks for that little tip ive learned alot this year thanks for that


Top
 Profile  
 
 Post subject:
PostPosted: Thu Feb 08, 2007 7:51 am 
Gone Walkabout
User avatar

Joined: Tue Jan 25, 2005 10:35 am
Posts: 665
Yes, i too think he would have appreciated your efforts Levi.

_________________
Tournament Host:
MTM2
http://www.mtm2tournaments.com
http://www.mtm2online.com
Evo1
http://www.evo1online.com


Top
 Profile  
 
 Post subject:
PostPosted: Thu Feb 08, 2007 10:10 pm 
Member
User avatar

Joined: Wed Oct 26, 2005 4:46 pm
Posts: 280
Location: Rye Texas
thanks sp


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group