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 Post subject: Madson Heights (my first track) feedback welcomed
PostPosted: Fri Jul 18, 2008 9:19 pm 
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Location: calling for the heli
although for the life of me i cant figure out how to post the pictures of the track over the file size. or how to make that little popup screen with the stats. help there would be appreciated too.

anyway, my first attempt is this:

http://mtm2.com/~tracks/details.cgi?t=5016 select "Madson Heights"

textures from ZooN Spring by the godfather, ZooN. The models I got from here. contructive criticism welcome.


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 Post subject:
PostPosted: Fri Jul 18, 2008 9:29 pm 
Glow Ball
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Posts: 19
I haven't driven it yet, but I'm entering the info for it - a picture is already done but if you send me a nice in-game shot I can include that too. What garage settings do you like, and what's the music (I don't recognize it).


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 Post subject: ...
PostPosted: Fri Jul 18, 2008 10:24 pm 
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Location: calling for the heli
id say 1800ms med soft, my best lap is 2:45:92, and ill send you the ingame shot. sorry i didnt realize you did all those things for me.

cant belive you do all this yourself...thats nice

music is "Manor House Rally" by Micheal Giacchino from Medal of Honor: Frontline.

thank you a lot


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 Post subject: pic
PostPosted: Fri Jul 18, 2008 10:26 pm 
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Location: calling for the heli
its hardly art, but heres an ingame shot

http://s350.photobucket.com/albums/q401 ... adshot.jpg


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 Post subject: Re: ...
PostPosted: Sat Jul 19, 2008 12:53 am 
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Bigfoot_Power_Wheels wrote:
cant belive you do all this yourself...thats nice


he do most of that work, but not all. [:P]

there are many people behind MTMG, not only Phin :P


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 Post subject:
PostPosted: Sat Jul 19, 2008 7:11 am 
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Location: calling for the heli
sorry km :P


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 Post subject:
PostPosted: Sat Jul 19, 2008 9:14 am 
MTM2 Engineer
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Bigfoot_Power_Wheels wrote:
sorry km :P


I didn't mean that for me you know,[(-:] of course, I try help Phin (when he's not helping me lol) and the community when I can, but you have Mal, SP, D2S, Jam and so on. :)


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 Post subject:
PostPosted: Sat Jul 19, 2008 9:21 am 
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Location: calling for the heli
i didnt know that the staff took the pictures and entered the garage settings for us, thats all i meant :)


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 Post subject:
PostPosted: Sat Jul 19, 2008 9:44 am 
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wow. this is pretty sweet for a first time :D

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 Post subject:
PostPosted: Sat Jul 19, 2008 9:53 am 
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Location: calling for the heli
thanks a lot nome

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 Post subject:
PostPosted: Sun Jul 20, 2008 7:12 am 
Gone Walkabout
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First time track? Well thumbs up PW, this is great. [tu]

I am no expert thats for sure however I had time for a quick drive on it tonight. I loved it, some nice tricky parts to keep you on the 'edge'! I have not had time to run it further or look for cuts (if any, they could be pretty tricky on this track I reckon).

I am no technical person either, as for appearance my thoughts are I would like to see rounded corners instead of the block square look on certain parts of the road and some texture blending to even out in the grass around and on the mountain areas, also on the road around cp 8. Maybe closer joining on the mtm billboard.

Btw what are the pretty yellow, orange, blue dots on the ground beside the road around the cp8/9 areas? Nice whatever they are.

Water is not too deep which is good (in the parts I umm 'fell' in anyway lol)

Line and control will give you good times on this one.


Kmaster... I think the word 'community' sums it up well, 'we give and share amongst each other in a common goal', that being keeping the game of MTM2 alive. Phin and Mal do the hard yards for starting/upkeep of the site and storing all information they can for years to come; then include Wint and D2S who help keep this site rolling; and also people likes Miyh, Cale, ch_2005. RepFan etc.

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 Post subject:
PostPosted: Sun Jul 20, 2008 12:54 pm 
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Location: calling for the heli
thanks sp i appreciate it.

i guess those dots are flowers, ask ZooN lol.

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 Post subject:
PostPosted: Sun Jul 20, 2008 5:25 pm 
Glow Ball
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In the first picture here, you can see the seams between the textures. And there appears to have been enough room for a properly rounded corner as opposed to squared off corners.
<center>
<img src="http://mtm2.com/~forum/images/madsonheights1.jpg" width="500" height="480">
</center>

In this picture, the transition from flat terrain to an incline is rather abrupt. This page http://cownap.com/~mtmg/traxx/altitude.html might offer some helpful tips.
<center>
<img src="http://mtm2.com/~forum/images/madsonheights2.jpg" width="500" height="480">
</center>

There are a lot of places to go off the road on this track. It is good practice to provide a way back onto the road rather than ask a player to use the helicopter. Sure, sometimes that's not suitable or appropriate. But even when it's not, we want to beware of truck traps - that is, places a truck can fall into and not get back out of, even with the help of the helicopter.
<center>
<img src="http://mtm2.com/~forum/images/madsonheights3.jpg" width="376" height="438">
</center>


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 Post subject:
PostPosted: Sun Jul 20, 2008 6:11 pm 
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Location: calling for the heli
thanks for the good points, but on the first picture, there was room for a curve but the only curve textures were 3 blocks wide, and i wanted at least one section to be a little narrower. and those seams are noticable, but theres only like 10 different rock textures to work with, and those mountains got pretty big, so i used a lot of them randomly and went with what i got. (i hope i dont sound like im making excuses lol) but good points i will bear in mind in the future, and thanks for your time.

and by the way, i want to see your replay you posted, but i cant play any saved replays because my computer is convinced that .rpl files are "rhapsody playlist files" from gateway rhapsody. and ideas before i mess with my computer?

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 Post subject:
PostPosted: Sun Jul 20, 2008 6:40 pm 
easy company
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Quote:
but i cant play any saved replays


You need to start the replay's from within the game. Just stick the rpl in your mtm2 replay folder...

C:\Program Files\Microsoft Games\Monster Truck Madness 2\Saved Replays
...and then fire it up in game.

All my rpl's are associated with rhapsody too and they work fine..


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 Post subject:
PostPosted: Sun Jul 20, 2008 6:50 pm 
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Location: calling for the heli
i did stick it in the game and the game says it cannot read the files from the disc.

??

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 Post subject:
PostPosted: Sun Jul 20, 2008 7:01 pm 
easy company
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Do you have the track pod mounted? You get that error message if the track that the replay is from is not present.


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 Post subject:
PostPosted: Sun Jul 20, 2008 9:55 pm 
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Location: calling for the heli
thank you that worked

nice lap phin, watching another person running your track is a surreal experience :)

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 Post subject:
PostPosted: Sun Jul 20, 2008 11:07 pm 
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Just wait until ShadowPrincess puts your track into a tournament.

As a fellow (4x4 Evolution) trackmaker, it's a fun experience to have several people running your own track(s) at a competition.

[:-)]


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 Post subject:
PostPosted: Mon Jul 21, 2008 9:23 am 
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im sure it would be fun, except id get whipped on my own turf lol

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