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 Post subject: 3 Tracks By Me (Final Versions)
PostPosted: Tue Mar 13, 2001 2:04 pm 
well heres 3 tracks i've been working on for quite some time


Deadman's Fall Final (Rally Race)
Tropica 2001 Final (Rally Race
BaR Arena Final (Rumble)

they can all be downloaded from here http://mtmra.com/vales/mainTracksMTM.asp?inputDisplay=5&PW=


tell me what ya think of my first 3 fully finished tracks Image, i put them all in the one topic on this board to save room or whatever it is Image


Will This Topic Get 0 Posts? lol Image

Tropica Is My First Completed Track after i left GZ, so i hope its still GZ quality Image

l8rz all have a good one


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 Post subject:
PostPosted: Wed Mar 14, 2001 4:12 am 
Member

Joined: Mon Mar 13, 2000 2:01 pm
Posts: 360
I downloaded deadman's fall and tropicana only because i don't do rumbles but I liked the 2 i download with a few exceptions. the checkpoint for the start line is checkpoint 1 and it throws them all off. With checkpoints you need to set checkpoint #1 to 0 in the model properties and the start/finish checkpoint is the last checkpoint number. EXAMPLE: if there is 5 checkpoints in your track these would be the settings for in model properties:
Start/finish:5
CP1:0
CP2:1
CP3:2
CP4:3
CP5:4
if you use this method you won't have to put an invisible Checkpoint in front of the start finish. The map in deadman's fall where it crosses is confusing and it would have been easier if you constructed a road to get to the point with the wood structures. And in tropicana the transition between grass and dirt could have been created to look better.Other than that the tracks are great. Hope this helps for next time you make a track.

------------------
K-Dawg


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 Post subject:
PostPosted: Sat Mar 24, 2001 7:04 pm 
thanks man

i did not know how to do that before, i know now

since its final its a little late but lol Image


maybe some time down the line i'll make a revised version of the tracks with better texture transitions and fix up that checkpoint thingy Image

i'm now working on another track, you'll see what it is Image


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 Post subject:
PostPosted: Sun Mar 25, 2001 8:53 am 
Member

Joined: Mon Mar 13, 2000 2:01 pm
Posts: 360
Great! I look forward to seeing the next one. Image If u want i can beta test it for you.

------------------
K-Dawg


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 Post subject:
PostPosted: Thu Apr 05, 2001 11:41 pm 
sure :P

might take a while to do but cause school sux and wastes all my time lol


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