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 Post subject: Crazy Plain (fixd)
PostPosted: Sat Dec 02, 2000 2:42 am 
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Joined: Fri Oct 27, 2000 2:01 pm
Posts: 73
Location: Norway, Tellus
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[This message has been edited by RT DJ_MP (edited 10-02-2001).]


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 Post subject:
PostPosted: Mon Dec 04, 2000 4:04 am 
easy company
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Joined: Tue Feb 29, 2000 2:01 pm
Posts: 2036
This is an old MTM1 track of which the origional version can be found here and is listed as origionally being authored by BigOBlunt 12/23/99, but the readme.txt reads as follows,...
=============================================
Greetings all, welcome to Woodys recycled tracks

Due to popular request I am going through all my old tracks and reposting them to KC's.
I am attempting to post them in chronological order, or at least the order that the date on the pod is.
I will also take requests for postings.


Due to the fact that I didn't keep the orginal zips of the early tracks alot of track makers are unknown to me.
I apologize in advance for not giving proper credit. Also there is a slight chance that a few tracks might have
some things missing that were in the orginal zips (sounds,pics,etc).
WRM2_Woody
NKA_Woody
GTX_Woody
=============================================

The origional was nearly impossible to drive mainly because it lacked a backdrop and the HoM effect killed its driveability in MTM2.
this version has a backdrop in place as well as the check points and map are fixed?.
the terrain work is mediocre at best being mostly a flat winding short circuit with just a couple jumps and bumps but does include some high flyin shorts Image and some unusual road surfaces which can make or break you in the race, and prevents it from being boring short term pod mount.

the only problems i have with this rerelease is first off the fact that the origional readme.txt was deleated from the zip file and also i think there should be a alternate ramp at the S/F line to take you up to the plane plane, lastly heading towards a forest area you may get the "Too many verticies!" error unless you set your visibility down first, these tree's could have been replaced with some flat bin tree models to correct this.

... all this said, i am assuming that you had the authors permission to do this?


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<IMG SRC="http://home.earthlink.net/~richathr/ratlogo10x10.gif" border=0> Malibu350


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 Post subject:
PostPosted: Mon Dec 04, 2000 5:04 am 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 19
Hmmm. Now I'm confused. At KC's it's listed like this:

Track - Crazy Plane
Maker - BAR Gotcha
Type - Circuit

I don't see anything about RT DJ_MP except above. Anyway, the few words I had carved up were as follows:

A tribute to mtm1 through extensive use of models (I suspected a cloned mtm1 track but didn't have the info. Thanks Mal). Some custom textures enhance the over all setting. And some pretty off-the-wall ideas (eg. driving on top of air planes) creates a track all its own. This reminds me of something for some reason, so I guess I have to like it. Watch the short cut.

I suppose, in the end, this is a rookie mtm1 track that's been put through it's paces, and despite everything it's still a rookie track. So it goes.


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 Post subject:
PostPosted: Wed Feb 14, 2001 5:02 pm 
I have this track on my machine and everything works great except i got the original.The original works great on my comp
and all i got is a Pentium 233 32meg RAM 8 meg vid card and it works great i don't know what any of you are talking about but the original works great no ifs,ands,or buts about


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 Post subject:
PostPosted: Tue Apr 03, 2001 7:20 am 
Why did you redo this track it was fine like it was,now since you redid it you cant ride ontop of the planes when you start and what gets me is why you put fixd on here when all you did was put in a differ starting line leave the orginal alone its fine(isnt an original better than a fake??)


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