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PostPosted: Fri Apr 10, 2009 7:01 pm 
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Joined: Sun Mar 22, 2009 11:03 am
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I know who steve was..


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 Post subject:
PostPosted: Fri Apr 10, 2009 7:57 pm 
Gone Walkabout
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Joined: Tue Jan 25, 2005 10:35 am
Posts: 665
DkriderGZ wrote:
SP, ive had a few others tell me differently, that is my problem. That could really ruin a race. I want difficulty, but not game errors. If you want to keep it like it is we can, but its not a big deal to change it either. Will only take a few seconds.


Lol glad the person retracted that, its a great track.

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 Post subject:
PostPosted: Sat Apr 11, 2009 6:21 pm 
MTM2 Engineer
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Joined: Fri Oct 10, 2003 6:19 pm
Posts: 1344
Location: Valparaíso, Chile.
Just an opinion. lowering the CP 15 object box will prevent some problems. In some circumstances my truck couldn't reach the box.

Image
Image


Last edited by Kmaster on Sat Apr 11, 2009 6:41 pm, edited 1 time in total.

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 Post subject:
PostPosted: Sat Apr 11, 2009 6:38 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 19
The checkpoint works fine.


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 Post subject:
PostPosted: Sat Apr 11, 2009 6:40 pm 
MTM2 Engineer
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Joined: Fri Oct 10, 2003 6:19 pm
Posts: 1344
Location: Valparaíso, Chile.
Not for me.


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 Post subject:
PostPosted: Sat Apr 11, 2009 6:40 pm 
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Joined: Sun Jun 08, 2008 7:46 am
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Location: In BinEdit, using YOUR models.
Kmaster wrote:
Just an opinion. lowering the CP 15 object box will prevent a lot problems. In some circumstances my truck couldn't reach the box.

Image
Image


You just love to complain. Lol, jk. It's a great idea/opinion.


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 Post subject:
PostPosted: Sat Apr 11, 2009 8:53 pm 
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Joined: Fri Jul 06, 2007 2:00 pm
Posts: 240
Yeah, it didn't trip for me that once for that reason. Interesting.

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 Post subject:
PostPosted: Sat Apr 11, 2009 8:56 pm 
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Joined: Fri Feb 09, 2007 2:04 am
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Location: USA
Tourney has been held, and the track worked perfectly for everyone.

Extremely well done, DK !!


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 Post subject:
PostPosted: Sat Apr 11, 2009 10:24 pm 
mtm2 rocks!
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Joined: Mon Nov 28, 2005 11:34 pm
Posts: 602
Location: Brockton, Massachusetts
yep just have to go through the middle square going out of the waterfall and it works. :D

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 Post subject:
PostPosted: Sat Apr 11, 2009 10:36 pm 
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Location: Winnipeg Manitoba, Canada
Kmaster wrote:
Not for me.


Maybe your just short?

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 Post subject:
PostPosted: Sat Apr 11, 2009 11:59 pm 
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I lol'd.

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 Post subject:
PostPosted: Sun Apr 12, 2009 6:21 pm 
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Joined: Sun Mar 22, 2009 11:03 am
Posts: 44
I can fix it if u guys want. I went under the consideration of SP and Phin not to. Doesnt matter to me. I appreciate all the insight.


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 Post subject:
PostPosted: Sun Apr 12, 2009 6:46 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 19
Oh sure, blame me :-p


Save the txx someplace safe and in a while you can think about a tourney or special edition or a v2.


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