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 Post subject: So, is this even possible?
PostPosted: Thu Apr 15, 2010 8:34 pm 
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Joined: Fri Jul 18, 2008 8:12 pm
Posts: 93
Location: calling for the heli
Sorry I haven't been around lately...or ever, for that matter, but I've been home all week for medical reasons and I've been on a TRAXX binge. I came with a rumble several years ago that I'm wondering if it's possible to pull off.

How are MTM2s capabilities for turning pictures into textures? From the limited experience I've had with this, not good. I don't need photorealism, just recognizablility.

<a href="http://s350.photobucket.com/albums/q401/BF_Power_Wheels/?action=view&current=hotelcali.jpg" target="_blank"><img src="http://i350.photobucket.com/albums/q401/BF_Power_Wheels/hotelcali.jpg" border="0" alt="Photobucket"></a>

The idea is that the arena is a computer desktop, the summit is TRAXX, literally, and the other platforms are pop up ads, interned explorer, whatever I decide to use. The middle one is TRAXX.

<a href="http://s350.photobucket.com/albums/q401/BF_Power_Wheels/?action=view&current=untitled3.jpg" target="_blank"><img src="http://i350.photobucket.com/albums/q401/BF_Power_Wheels/untitled3.jpg" border="0" alt="Photobucket"></a>

<a href="http://s350.photobucket.com/albums/q401/BF_Power_Wheels/?action=view&current=untitled2.jpg" target="_blank"><img src="http://i350.photobucket.com/albums/q401/BF_Power_Wheels/untitled2.jpg" border="0" alt="Photobucket"></a>

I've been trying to figure out how to convert these screenshots into textures with at least passable quality, it is possible? Any help would be appreciated, I have 0 experience with custom textures. BTW my normal desktop wallpaper isn't normally so cliche, I just used it for the screenshot.

_________________
<a href="http://s350.photobucket.com/albums/q401/BF_Power_Wheels/?action=view&current=graffitttti.jpg" target="_blank"><img src="http://i350.photobucket.com/albums/q401/BF_Power_Wheels/graffitttti.jpg" border="0" alt="Photobucket"></a>

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 Post subject:
PostPosted: Thu Apr 15, 2010 10:05 pm 
MTM2 Engineer
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Joined: Fri Oct 10, 2003 6:19 pm
Posts: 1344
Location: Valparaíso, Chile.
Lol, phin is your guy for this, he just love making platform-pictures rumbles.
http://mtm2.com/~tracks/trackshot.cgi?m ... track=2009
http://mtm2.com/~tracks/trackshot.cgi?m ... track=4869
http://mtm2.com/~tracks/trackshot.cgi?m ... track=3706
http://mtm2.com/~tracks/trackshot.cgi?m ... strack=300
http://mtm2.com/~tracks/trackshot.cgi?m ... track=1982

By the way, it is pretty easy to covert big pictures into textures.
http://mtm2.com/~mtmg/traxx/custom.html
see "Pasting Multiple Textures into Traxx"


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 Post subject:
PostPosted: Fri Apr 16, 2010 12:00 am 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 19
I don't know if "love making platform-pictures rumbles" is an accurate description, but seeing as how I've done a few.... I'll have to live with it.

Anyway, fun idea PWs.

Here's some tips for you.

Select graphics, or resize them, to anticipate slicing them up. Size does matter.

Select graphics that have low color counts. Remember, a track is restricted to 256 colors, 16 of which are reserved for the sky, so there's even less to work with. Despite this limitation, you can still get pretty good results.

There are a number of methods for slicing. Traxx is easy for rumbles but you may find seam alignment problems on ground boxes. Just be patient and tinker until you hit on the right settings (been a while, I forget at the moment but can look it up if you get really stuck).


----------

If you take this idea in another direction, you could have a picture of the track on the rumble, which has a picture of the track on the rumble which has a picture ... etc.


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