MTM2.com

A forum for mtm2 discussion
FAQ :: Search :: Members :: Groups :: Register
Login
It is currently Tue Mar 19, 2024 12:37 am



Post new topic Reply to topic  [ 22 posts ]  Go to page 1, 2  Next   
Author Message
 Post subject: WIP: mtm2's first pinball machine
PostPosted: Tue Mar 27, 2007 6:52 pm 
MTM2 Fanatic

Joined: Thu Sep 04, 2003 1:48 pm
Posts: 680
I actually started this project several years ago but never got around to finishing it. So now it returns with brand-new detail.

The whole thing is designed with Future Pinball (www.futurepinball.com), where I used the "Export Blueprint" function with some usual Photoshop magic to use it as a texture. From there, I started modeling different parts based on specifications in Future Pinball (basically, one millimeter equals one foot, making things easy).

Here's a basic pic of the table as it is now. A few models still need some tune-ups.

Image

(The ugly transparent-red thing in the lower left is a jet bumper from the older version of the table/track. It will soon be replaced with the newer, higher-detail version.)

...and a closer view of some of the finer details.

Image

How's this look?


Top
 Profile  
 
 Post subject:
PostPosted: Tue Mar 27, 2007 7:10 pm 
Glow Ball
User avatar

Joined: Tue Feb 02, 1999 7:00 pm
Posts: 19
It's hard to get a sense of size and proportion or to know how you'll layout the course, but we've had pool tables so I think it's about time for a pinball machine. It looks good and I think it's a good start.


Top
 Profile  
 
 Post subject:
PostPosted: Wed Mar 28, 2007 5:44 am 
Gone Walkabout
User avatar

Joined: Tue Jan 25, 2005 10:35 am
Posts: 665
Hey neat, this would be fun!

_________________
Tournament Host:
MTM2
http://www.mtm2tournaments.com
http://www.mtm2online.com
Evo1
http://www.evo1online.com


Top
 Profile  
 
 Post subject:
PostPosted: Thu Mar 29, 2007 11:10 am 
MTM2 Fanatic

Joined: Thu Sep 04, 2003 1:48 pm
Posts: 680
:)

Currently I'm working on modeling the metal inlane surfaces (supported by the vertical rods next to the flippers on the pics). That should make it fairly easy to do the plastic inlanes since they're the same shape except a bit smaller.

Also, there'll be a little treat for driving this track at night. Thanks to mtm2's famous make-a-train-to-make-a-light loophole, the whole track will be lit up at night - just like a real machine!


Top
 Profile  
 
 Post subject:
PostPosted: Thu Mar 29, 2007 4:42 pm 
mtm2 rocks!
User avatar

Joined: Mon Nov 28, 2005 11:34 pm
Posts: 602
Location: Brockton, Massachusetts
that looks awesome i can't wait too try it! :D


Top
 Profile  
 
 Post subject:
PostPosted: Mon Apr 02, 2007 6:16 pm 
MTM2 Fanatic

Joined: Thu Sep 04, 2003 1:48 pm
Posts: 680
HOLD FLIPPER BUTTON FOR STATUS REPORT

Latest additions:

-Changed flipper face type to mtm1 flat textures (to preserve shape better)
-Added metal inlane guides
-Added inlane plastics
-Added some posts
-Added a few rubber rings

Image


Top
 Profile  
 
 Post subject:
PostPosted: Wed Apr 18, 2007 7:41 pm 
Member
User avatar

Joined: Sat May 24, 2003 2:16 pm
Posts: 369
Location: UK
You have to give this in-game music. I'm thinking Pinball Wizard by The Who. :D


Top
 Profile  
 
 Post subject:
PostPosted: Thu Apr 19, 2007 11:11 am 
MTM2 Fanatic

Joined: Thu Sep 04, 2003 1:48 pm
Posts: 680
:)

Not sure what the final music will be, although I have a few tunes selected (all of which come from pinball machines)


Top
 Profile  
 
 Post subject:
PostPosted: Mon Feb 15, 2010 8:26 am 
Member

Joined: Sat Nov 02, 2002 2:01 pm
Posts: 130
Ii know this is a way old thread, but was the track ever finished?

I am also curious about the mtm1 faces..how do they differ?


Top
 Profile  
 
 Post subject:
PostPosted: Mon Feb 15, 2010 4:09 pm 
MTM2 Fanatic

Joined: Thu Sep 04, 2003 1:48 pm
Posts: 680
I had a more recent, much better planned version of this (called "Temple of Sphere"), but the project hasn't really progressed that much otherwise. I may return to it if there's enough demand for the idea.

Edit: Whoops, sorry, forgot to answer your second question. MTM1 face types are flat shaded - i.e. instead of blending together, each face has a hard edge. You may be able to tell from the pic, the new flippers have better defined edges than in the first pic.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Feb 15, 2010 6:52 pm 
Member

Joined: Sat Nov 02, 2002 2:01 pm
Posts: 130
I think there's enough demand. I'm looking around and there just aren't many tracks put out for racing anymore. without new tracks the racers get bored..I know I did.

I for one would love to see the end result ;)


Top
 Profile  
 
 Post subject:
PostPosted: Mon Feb 15, 2010 10:15 pm 
easy company
User avatar

Joined: Tue Feb 29, 2000 2:01 pm
Posts: 2036
I agree with Sky, this should be finished up some day. It's a good idea I wish I had thought of. Fun stuff to work on if you like modeling and could make a very interesting race course.


Top
 Profile  
 
 Post subject:
PostPosted: Wed Feb 17, 2010 6:51 pm 
Member

Joined: Sat Nov 02, 2002 2:01 pm
Posts: 130
SO are you going to go forward with it?

I'm not working 24/7 on my new track, but i am slowly amassing textures for a really good setting, and working on altitude when i can.

keeps me from getting burnt out to quickly.

Once I get all the texture s down and the road roughed in, then i seem to get kind of addicted to finishing it. Problem is..trying to be a perfectionist. I always see something I can fix, add or move around to make it look better..sometimes it ends up getting worse or more/too complicated heh


Top
 Profile  
 
 Post subject:
PostPosted: Wed Feb 17, 2010 7:26 pm 
MTM2 Fanatic

Joined: Thu Sep 04, 2003 1:48 pm
Posts: 680
I guess there really is demand for it.

I'll see what I can do! [;)]


Top
 Profile  
 
 Post subject:
PostPosted: Fri Feb 19, 2010 10:31 am 
Member

Joined: Sat Nov 02, 2002 2:01 pm
Posts: 130
Good deal. let us know when it's released ;)


Top
 Profile  
 
 Post subject:
PostPosted: Tue Feb 23, 2010 5:03 pm 
Member

Joined: Sat Nov 02, 2002 2:01 pm
Posts: 130
Wondering if you;ve gotten anywhere with this..kinda interested in seeing it ;)


Top
 Profile  
 
 Post subject:
PostPosted: Tue Feb 23, 2010 7:21 pm 
MTM2 Fanatic

Joined: Thu Sep 04, 2003 1:48 pm
Posts: 680
It's not much, but here's what I have for ground/playfield graphics so far. I wanted to make the textures in normal mtm2 style - grass, dirt, etc, instead of solid colors and borders like pinball art - and it looks like this will work. I added "burn spots" where lights will go. You can actually see on some games, and I thought that the general illumination lamps could be replaced with torches or small bonfires on this track, to go along with its ancient "temple of sphere" theme. Here's the track texture so far, down by the slingshots and return lanes:

Image

How does this look?


Top
 Profile  
 
 Post subject:
PostPosted: Tue Feb 23, 2010 10:30 pm 
MTM2 Engineer
User avatar

Joined: Fri Oct 10, 2003 6:19 pm
Posts: 1344
Location: Valparaíso, Chile.
I kinda liked the original pinball art, but hey, that's just my opinion :P


Top
 Profile  
 
 Post subject:
PostPosted: Wed Feb 24, 2010 12:28 am 
Member

Joined: Sat Nov 02, 2002 2:01 pm
Posts: 130
me too but I am game for anything


Top
 Profile  
 
 Post subject:
PostPosted: Wed Feb 24, 2010 7:33 am 
MTM2 Fanatic

Joined: Thu Sep 04, 2003 1:48 pm
Posts: 680
Welll....... heck, why not, I still have the shape templates... I'll give it the borders. (It makes it easy on the color palette too)


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 22 posts ]  Go to page 1, 2  Next   


Who is online

Users browsing this forum: No registered users and 6 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group