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 Post subject: looking for innovative/nice looking cutom tracks
PostPosted: Mon Feb 15, 2010 7:01 pm 
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Joined: Sat Nov 02, 2002 2:01 pm
Posts: 130
I'm looking around to get ideas for my newest track. I have a theme, and the terrain is done.

what i am looking for is sharp looking tracks with good model placement, good custom texture work, and a good blend of the models into he track design.

What I am really looking for is cool ideas that have been implemented. There has been a ton of advancements in made in the MTM2 track department. I guess I have my own ideas but would like to see anything I may have missed.

examples, the Godzilla backdrop, ground boxes used to make underwater trcks playable. Chargin falls, californication, caev race, and lupine express are great examples of what can be done. even if the track wasn't finished or was no good to race the ideas are what I am looking for.

Being a track maker I just ant all of the tools and capabilities that are available. Knowing what you can and can't do really helps create a great environment.

So anyone have any more tracks on their list I should check out, or remember any odd ones with some cool effects/ideas?

Thanks in advance ;)
By the way if you have any cool or beat ideas that have not been done, I'd be happy to give them a shot, you are welcome to post those ideas here.
--Sky


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 Post subject:
PostPosted: Thu Mar 04, 2010 10:42 pm 
Gone Walkabout
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Joined: Tue Jan 25, 2005 10:35 am
Posts: 665
This one is a rumble however I mention it for you to look at the backdrop.

I was working on the graphic when I had this idea for a medievil rumble. It has ramps that are easy to get up on without too much time wasted, made of swords, a clear floor (so the graphic could be seen underneath setting the mood) large enough for teams but with an edge you could clearly see, matching the theme. I wanted it so that if you were lag shot you would not be put out of a tournament, therefore the walls needed to be just right - for the most part the slope on the wall has worked well.

Important also was the backdrop, I wanted one in this theme. I enlisted Phins help and this was the final result. I think he did a fantastic job on this backdrop. Check it out :)

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 Post subject:
PostPosted: Fri Mar 19, 2010 7:51 pm 
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Joined: Sat Nov 02, 2002 2:01 pm
Posts: 130
Did I miss the link?


I can;t seem to find the name of the rumble in question. I would really like to have a look.

Thanks
--Sky


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 Post subject:
PostPosted: Sat Mar 20, 2010 1:00 am 
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Joined: Thu Mar 18, 2010 1:36 am
Posts: 184
Location: Wapwallopen, PA.
ummm i know this is probably a dumb suggestion but what about swamp races, mud pits, fire, maby even a junk car long jump :P

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 Post subject:
PostPosted: Sat Mar 20, 2010 2:15 am 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 19
Into The Renaissance
http://mtm2.com/~tracks/details.cgi?t=1212
Re-worked into The Tale of Sir Robin
http://mtm2.com/~tracks/details.cgi?t=5410


Ragin' Cajun - check out the swamp boats (with sound turned on)
http://mtm2.com/~tracks/details.cgi?t=3887


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 Post subject:
PostPosted: Sun Mar 21, 2010 2:01 pm 
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Joined: Sat Nov 02, 2002 2:01 pm
Posts: 130
Thanks Phin, those swamp boats are really cool. i really dig the cow behind the wheel ;)

Although it is a short course, you can tell that he really went the distance to get the detail right.

I'll have to dig up that program to run the rumbles offline so i can look at the others.


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 Post subject:
PostPosted: Sun Mar 21, 2010 2:53 pm 
MTM2 Engineer
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Joined: Fri Oct 10, 2003 6:19 pm
Posts: 1344
Location: Valparaíso, Chile.
Sky wrote:
I'll have to dig up that program to run the rumbles offline so i can look at the others.


you can use GOLD mode
http://wiki.mtm2.com/index.php/GOLD_mode


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