Graveyard Checkpoints
Graveyard Checkpoints
Does anyone know how the graveyard checkpoints were setup to play that screaming sound? I'm planning a horror themed track and thought that would be cool.
Admin of the MTM2 Draggers facebook page, find it here!
https://m.facebook.com/groups/337032006 ... =bookmarks
Nat Gage (She/They, pls)
I used to be PM Customs but now I'm taking meds for that ;)
https://m.facebook.com/groups/337032006 ... =bookmarks
Nat Gage (She/They, pls)
I used to be PM Customs but now I'm taking meds for that ;)
Make your track like normal. Pod it up, and all, so it's ready to go. Then use podview or cpod to disassemble it completely... making a LST file too.
Then open the SIT file in a text editor. Check this line - line 22 and 23 down from the top.
!ambient sound,track length,weather mask
13,6102.537109,144
Change the first number in that line to a "13". Remake the pod from the LST file and you should have graveyard checkpoints.
Then open the SIT file in a text editor. Check this line - line 22 and 23 down from the top.
!ambient sound,track length,weather mask
13,6102.537109,144
Change the first number in that line to a "13". Remake the pod from the LST file and you should have graveyard checkpoints.
- anarchyxf36
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