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 Post subject: MTEG Stadium by Cale
PostPosted: Sat Jan 04, 2020 9:57 am 
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Joined: Mon Oct 27, 2003 7:28 pm
Posts: 603
http://mtm2.com/MTM2/Tracks/tracks.php?search=MTEG

A few notes I wanted to put out there on this one. This track doesn't use terrain, instead it uses ramp models like a drag track. The actual Mickey Thompson series didn't feature huge jumps or much elevation change outside of the LA Coliseum and a few other tracks that sent trucks outside the stadiums. The tracks were also deliberately designed to be difficult for drivers to find a rhythm on, and I've tried to emulate that here. It's not a replica of any specific track, but meant to be representative of what those tracks were like.

I was having problems getting a full stadium model to not constantly pop in and out during gameplay, so I instead made a modular one out of the CPR grandstand models, with the ends, corners, and sides being different models placed together in Traxx. They're rough, but it works. If I find time in the future to make more of these I'll make sure to get a little more detail into the stadium models.

The AI has issues with the tightness of the track and the barriers. They probably won't give most drivers much of a challenge, but they don't give anyone much of a challenge anymore, either. If there are suggestions on how to improve this, please share them.

Lastly, not that there's much of a track making community left, but I hope other people get in on making more stadium tracks for these trucks. They work well and are entertaining on YM's old stadiums, but it's not realistic, which is what I was going for. Between work, family, and everything else, my time to make stuff is super limited, so I'd like to see what others can come up with.

Thanks everyone!


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 Post subject: Re: MTEG Stadium by Cale
PostPosted: Fri Jan 24, 2020 12:37 am 
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Joined: Mon Jul 02, 2001 2:01 pm
Posts: 1399
Location: Lost in Translation
Have you uxed Dxtory to limit the fps? That's one way, actually the only way, to make the AI be at least reasonable.


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