I’ve never played MTM 1 (surprise, surprise), and I still don’t understand why some proclaimed that they preferred MTM 1 to MTM 2, but none of that matters really. What does matter is NKAc_Street, whose team is heavily involved in EVO II 4x4, was inspired to make a track…an MTM 1 track no less. When you combine that with the fact MTM 1 is pretty much extinct, I can’t say for sure what moved him to make “2nd Chance”, but you know what? For those of us who enjoy racing, and appreciate a nicely laid-out track with a good mix of variety in terms of speed/finesse…“why” he did it is irrelevant. He did it, and I’m thankful WinterKill stumbled upon it. Matter of fact, to express the depth of my gratitude, I’m going to request that Malibu350 & Phineus send “Mr. Street” a check for $500.00. Oh, and while I’m at it, I’ll have those guys send Winterkill a check, too! He didn’t do very much, but his name is kinda cool…so why not send the guy a little cash lol. Yeah, a grand gesture on my part for sure, but hey – that’s just the kind of guy I am!
“2nd Chance” is very much a trip back in time – a time before track making became what is now in some respect an art form. My guess is it isn’t based on an actual place from Street’s childhood memories or loosely patterned after an actual racetrack…and there’s absolutely nothing wrong with that. The décor consist of a generous sampling of trees and billboards/signs of one kind or another. Hehe I tell ya, I’ve never seen as much advertising in one track as I did in this one. Street is plugging some big names here, to include Pontiac, Firestone, Bell South, Penzoil, Snap-On, Goodyear, Coca-Cola, Pepsi and more. I’m thinking if Mal and Phin don’t come thru with a check for the guy, one of the companies he’s advertising for in this track should! At any rate, the key ingredient to “2nd Chance” is it’s layout – it’s superb. It’s got it all in terms of variety; speed, sharp turns, respectable air time, a few spots necessitating finesse and agility, slight banks…all of it. The road texture is perfect, too. It’s moderately slippery, but you can definitely use it to your advantage in taking some of the turns at high speeds with a little accelerator control. Hehe it’s really lots of fun!
Technically there were a few things I made note of, like a few floating legs on display signs, a grandstand not correctly seated, and another that was floating, to include the NKA sign at the very beginning of the race. Also, several of the checkpoints had legs that were improperly seated as well. Speaking of checkpoints, they give you the impression of being set to no-collide because you can drive right thru a good portion of the legs. Try and take one dead center, however, and you’ll get a surprise. Nothing serious – it’s just the way he set the model.
Allow me to stress something I feel needs to be clarified. When I make observations like the ones I just mentioned (technical flaws), they’re mostly for the author’s benefit – simply an awareness thing. Furthermore, maybe it’ll help a new track maker be mindful of such blemishes that are commonplace in track making. Unless flaws of the kind I mentioned impact a track’s racing adequacy, it’s really not a serious matter at all. They’re just observations – things that kind of jump out at me when I do my drive-through. As for the Copey Rating, this one gets well deserved “
9” out of 10 possible points!! SLO_Jumper, SLO_Gutterboy and myself had an intense run on this a few days ago, and it’s awesome. No doubt about it, it’s a racer’s track, and if there’s anyone out there who disagrees with me, let me know and I’ll be sure that you get a $500.00 check compliments of Mal and Phin! I mean, that’s fair…I think lol.
Street – awesome job, man! I sure hope we haven’t heard the last of you. In the future, if you would please, upload your work right here at MTMG. Oh, and with every upload, Mal and Phin will send you a… lol, ok enough of that before I get in trouble. Once again, great stuff, bud.
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COPE
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Edited by SLO_COPE (06-12-2002)</font>