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 Post subject: Farm Road 29 Remakes by mtm2dude
PostPosted: Fri Jan 24, 2003 6:34 am 
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Location: Nebraska
I’m going to go out on a limb and suggest that mtm2dude is quite “taken” with the stock track “Farm Road 29”. If you, too are a fan of this track, then you’ll be happy to know that thanks to this guy you can get it in four different flavors:

Golly Pop Road – textures taken from “Gollypop”, by Oops
Arctic Farm Road – textures from Malibu350’s “Arctic Wasteland 2”
Backyard Farm 03 – textures from Malibu350’s “KC’s Backyard”
Crazy Farm 98 – I think we all know the story on this one Image

“Farm Road 29” just so happens to be one of my favorite stock tracks. It’s short, simple, but oh so intense when paired against opponents of equal (or near equal) skill level. mtm2dude’s remakes come with no surprises with respect to layout; they’re all exact clones of the original. The differences in these 4 tracks have to do with subtle driving characteristics that stem from varying textures and their corresponding settings (default, cement, mud, snow, etc). For example, “Arctic Farm Road” offers up a somewhat slipperier driving experience than “KC’s Backyard 03”, which is smooth and very predictable. “Golly Pop Road” & “Crazy Farm 98” are very similar with respect to driving/truck handling characteristics, which of course, is to be expected given the road surfaces. As a sidenote, my feeling is that all blacktop textures should be set to cement, in which case one would use shallow tires for maximum traction as in real-life racing. “Crazy Farm 98” appears to be set to default, however I'm not positive of that since I haven't opened it up in Traxx.

There’s really not much to say about these tracks since everyone is so familiar with "Farm Road 29", and that’s not a bad thing by the way. I very much like what mtm2dude has done, and I’m quite sure other “Farm Road 29” lovers will as well. The computer trucks do an adequate job of running the tracks, just as they do on the original stock version. I did notice a few texture alignment snafus, which, as I said earlier, is the only thing he changed (from what I can tell) about the track. I suppose one could make a point about fine tuning the telephone pole models. As is, the entire model is as wide as the top portion of the pole, and as a result, a truck will collide with non-visible portions of the telephone pole model; an undesirable quality by today’s standards. Of course, the easy fix for that is to run the track with scenery set to sparse and not have to deal with the telephone poles at all. Image

Overall mtm2dude’s idea to reproduce “Farm Road 29” using several different road textures is pretty interesting. I also like Voodoo Island and Excavation, and it makes me wonder what those would be like with different texture sets. No, that’s not a hint – just a random statement expressing mild curiosity. Really, I promise lol. As for the Copey Rating, collectively the four tracks earn a respectable “7.50” out of “10”. At this point I would normally throw in a, “keep pressin’, bud – can’t wait to see what you come up with next”. As it turns out, mtm2dude has been quite busy, and already has a new one out, so I guess I’ll tackle that one next. As for the “Farm Road 29” medley…I kinda dig ‘em! Keep at it, mtm2dude!

<font size=1>Edited by SLO_COPE (24-01-2003)</font>


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PostPosted: Fri Jan 24, 2003 9:10 am 
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Joined: Sun Oct 07, 2001 2:01 pm
Posts: 50
Location: boston,mass,usa
thanks for the review cope( i never had a review about one of my tracks before) yes i enjoy reapinting farm road 29. right now i am repainting graveyard to look like malibu 350's artic wasteland. its done already, i think its time for a uploading of it.if anybody has a request for a track repaint then tell me here or kc's what you want.

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 Post subject:
PostPosted: Fri Jan 24, 2003 9:31 am 
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Joined: Wed Jan 03, 2001 2:01 pm
Posts: 1011
Location: Nebraska
You're very welcome, mtm2dude. Image I love tracks, but mostly, I admire those with the ability to create. Yes, the Farm Road series you did didn't require a lot of creativity really, yet I appreciate them nonetheless.

If I may offer a word of advice: you seem to crank out tracks pretty fast. I just finished running "The Faights" and "Up & Over", which I'm about to review, incidentally. "The Faights" is riddled with model placement flaws (partially floating objects for the most part), however "U&O" is actually quite good. Yes, it's ovbious to me it's a spinoff of Gizmo's "Over and Under 2", but still, a very nice effort on your part.

My advice to would be to take your time and seek input from others. It's obvious you have the talent for coming up with very nice layout schemes (as you did with "U&O"), so now all that's left is fine tuning it, eliminating the routine errors and possibly even making subtle changes to the course if the input you receive suggest something better than what you've already come up with.

At any rate, take it for what it's worth. LOL I don't make tracks - this is as close as I'll ever come, and that's by choice. I'm too afraid of getting addicted, and then subsequently getting divorced lol. Sooooooooo I somewhat live vicariously thru guys like you so that I can be close to the track making scene. Image

Well that's all I had to say guy. Be on the lookout for the review on "U&O" - it'll be done by Sun at the very latest. Later bud Image


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 Post subject:
PostPosted: Fri Jan 24, 2003 9:40 am 
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Joined: Sun Oct 07, 2001 2:01 pm
Posts: 50
Location: boston,mass,usa
um i didn't make up and over crashcart did. but i made fraights though. hehe yep as usaul i am whipping out another one this time its farm road 29 like aztec( what you were thinking in the post above)hehe. maybe i'll do vodoo next. and do you have an aim or aol screename? if so what is it?
<font size=+2 face=Wingdings>J</font>

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mtm2dude


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 Post subject:
PostPosted: Fri Jan 24, 2003 9:45 am 
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Joined: Sun Oct 07, 2001 2:01 pm
Posts: 50
Location: boston,mass,usa
plus also i have alot of free time on my hand (all day). so i can whip trracks track out like in about a half hour or so. by the way this might be a personal question but how old are you?

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 Post subject:
PostPosted: Fri Jan 24, 2003 9:11 pm 
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Joined: Wed Jan 03, 2001 2:01 pm
Posts: 1011
Location: Nebraska
Whoops - sorry bout that - the track mixup, I mean. Sleep deprivation is a killer lol.

Yeah, I know you crank out tracks in minimum time, mtm2dude...and that's my point; try to refrain from releasing tracks like you have a plane to catch somewhere lol. Use the beta room so others may view your work. I'm not sure what your goals are where trackmaking is concerned, but even the long-time veterans use beta testers to view their tracks. It's hard for one person to see every thing, especially if it's their work; you're too close to it, and often times objectivity is lost. At any rate, that's my suggestion to you...for whatever it's worth

As for my age, it's irrelevant with respect to the discussions that take place here. I will tell you that cartoons lost their appeal quite some time ago lol.


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 Post subject:
PostPosted: Sun Jan 26, 2003 3:36 pm 
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Joined: Fri Nov 29, 2002 2:01 pm
Posts: 10
Location: Arlington, TX USA
Not bad lil tracks. I'll have to d/l a couple more and check em out Image

As for Cope. He's 80 if he's a day. And he don't know what he's talking about usually.. so don't pay him much attention. (the alzheimers has been really bad lately)


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 Post subject:
PostPosted: Sun Feb 09, 2003 7:16 am 
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Joined: Sun Oct 07, 2001 2:01 pm
Posts: 50
Location: boston,mass,usa
thank you very much for the comments guys!

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mtm2dude
Click here to go to: <IMG SRC="http://freesitegroup.com/nascarfan13/mtm2dudehomepic.gif" border=0>


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 Post subject:
PostPosted: Sun Feb 09, 2003 9:11 pm 
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Joined: Mon Nov 06, 2000 2:01 pm
Posts: 392
Location: Canada
I agree with Cope on the testing part. It can only help you.
Btw i checked your page and the following error is persisting
<IMG SRC="http://www.slojumper.com/pictures/dataplugin.jpg" border=0>

So your page look like this here


<IMG SRC="http://www.slojumper.com/pictures/dudepage.jpg" border=0>


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Jumper
Only those who will risk going to far can possibly find out how far one can go.


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