MTM2.com

A forum for mtm2 discussion
FAQ :: Search :: Members :: Groups :: Register
Login
It is currently Thu Mar 28, 2024 10:03 am



Post new topic Reply to topic  [ 4 posts ] 
Author Message
 Post subject: Vert Talk
PostPosted: Sat Sep 21, 2002 2:57 am 
Glow Ball
User avatar

Joined: Tue Feb 02, 1999 7:00 pm
Posts: 19
Since I'm already hearing digital beeping siren noises, perhaps some other curious track makers out there would be interested in contributing to this discussion before Drive2Survive and I annihilate what little's left of our brains... well mine anyway...

Vert Talk

LagTest4.zip (223k)


Top
 Profile  
 
 Post subject:
PostPosted: Fri Oct 11, 2002 10:01 am 
easy company
User avatar

Joined: Tue Feb 29, 2000 2:01 pm
Posts: 2036
I have a model I've been playing with which seems to be more than mtm2 can handle up to this point, I'm not asking for help with it, I'm just offering it up for whatever it's worth on the vert talk insanity ;o)

to get this thing to look right in game it'll take a minimum of 18 frames, each frame is unique (no repeats). The problem is that 16 is all the game will take before I get the access violation, 17 and over kills the game.


the animation consists of 152 vertices and 600 faces per frame and uses a single 256x256 texture. the test was done on a track with no other models within range.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Oct 18, 2002 9:33 am 
Glow Ball
User avatar

Joined: Tue Feb 02, 1999 7:00 pm
Posts: 19
Interesting. A 4 point, 20 frame model crashes back to the desktop.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Jan 24, 2003 2:09 am 
Glow Ball
User avatar

Joined: Tue Feb 02, 1999 7:00 pm
Posts: 19
I don't know how obvious it is, but I think we missed one. Why do the converted evo models give the access violation, but d2s' wind generators give the too many verts message. The difference, since we worked hard to equalize the vert count, is textures. Too many 256's compared to a couple 64's.

Which raises a secondary question, which lags more, animated bins or animated textures?

Well, it's a thought anyway.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 


Who is online

Users browsing this forum: No registered users and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group