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 Post subject: Lights question
PostPosted: Sat Mar 22, 2003 5:41 am 
I know it's been asked many times, but Ive never paid attention. Is there really an honest way to remove train sounds from lights?


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 Post subject:
PostPosted: Sat Mar 22, 2003 6:52 am 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 19
By dishonest, do you mean the fixall pod?

Also, some new discoveries here

http://rhinoseros.com/~forum/pages/Forum13/HTML/000601.html


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 Post subject:
PostPosted: Sat Mar 22, 2003 9:51 am 
hmmm, didn't know Fixall.pod did that, LOL..Thanks Phin.


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 Post subject:
PostPosted: Sat Mar 22, 2003 10:06 am 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 19
I don't know if this will be of interest to you, but we've assembled an updated fixall that pretty much triples the number of fixes.

Download Fixmore.

The list of fixes is long but there's a few details here.


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 Post subject:
PostPosted: Sat Mar 22, 2003 11:39 am 
another question...Why can't moving objects be moved up or down? No matter how high it is in Traxx, it is always ground level ingame.


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 Post subject:
PostPosted: Sat Mar 22, 2003 1:13 pm 
easy company
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Joined: Tue Feb 29, 2000 2:01 pm
Posts: 2036
you first need to raise the model in binedit...

open the model in binedit, then click the 'model' drop down menu then 'translate', enter a desired Y altitude, then save... reload the model in traxx.

note: if you raise the model too high all you need to do is enter a negative number (eg -5) to bring it back down.

<font size=1>Edited by Malibu350 (23-03-2003)</font>


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 Post subject:
PostPosted: Sat Mar 22, 2003 1:24 pm 
Im actually referring to the lights...the lights seem to be a set position on the model, and I can never get the light as high as I want


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 Post subject:
PostPosted: Sat Mar 22, 2003 2:30 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 19
It's tricky. See the readme docs in this


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 Post subject:
PostPosted: Sun Mar 23, 2003 1:26 am 
ok thanks guys, got the light where I want it...but can I adjust how far the beam reachs? It reaches way shorter than I need it to.


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 Post subject:
PostPosted: Sun Mar 23, 2003 1:44 am 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 19
It's all hard coded into the game ... at least nobody has found a workaround yet <font size=+1 face=Wingdings>L</font>


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 Post subject:
PostPosted: Tue Mar 25, 2003 11:05 am 
Once again, the saga continues. Im trying to light up a stadium, but I obviously cannot use direct light beams from the stadium lights. So I have been trying to have them above ground, or below ground..appearing that it is being lit up..just with no seeable beams. It looks perfect, just that you run into the invisible models. Any possible way at all to make a moving object no collide? This is the last idea I have, unless someone else has one.


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 Post subject:
PostPosted: Tue Mar 25, 2003 1:13 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 19
In alpine's certifiably crazy he and zoon used normal light models that sunk into the ground. They lit up a big area and made things quite bright. There's a part that sticks up but if you move it near the edge of the stadium you should be able to make the collidable part so it's outside the driving area. If you want ceiling lights, that's something I'd have to experiment with. I haven't raised them that high before, but basically I just try to extend the same ideas used for the street lights I pointed you to.


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