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 Post subject: "Purge unused textures" bug
PostPosted: Sat Jul 19, 2003 2:34 pm 
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Joined: Sun Sep 08, 2002 2:01 pm
Posts: 205
Location: Switzerland
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With defined animated texture sequences, use of the "purge unused textures" function will under certain circumstances produce a corrupted pod file. I conjecture this happens because the texture sequence references are not updated correctly by traxx.

Unanimating the sequence, purging and re-animating works fine.


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 Post subject:
PostPosted: Sat Jul 19, 2003 2:49 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
I recently found that deleting any textures when animations are defined is problematic, not least of all for the animation.

I have not tried to podzip a pod that contains animated ground textures. It would be worth the try to see if it works.

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