MTM2.com

A forum for mtm2 discussion
FAQ :: Search :: Members :: Groups :: Register
Login
It is currently Thu Mar 28, 2024 5:51 am



Post new topic Reply to topic  [ 6 posts ] 
Author Message
 Post subject: Slipery Grip Depths
PostPosted: Sat Dec 10, 2005 6:36 pm 
Member
User avatar

Joined: Sat Mar 19, 2005 8:50 am
Posts: 110
Location: Coventry, Rhode Island
hey guys

wondering how i can set up my hockey rink track so that the trucks SLIDE yet don't get real sluggish driving around on the slippery ICE. currently i set my texture type to ICE and grip depth to 5... but it's still making the trucks drive real slow and they won't even catch air going over the cars... any thoughts or suggestions...

_________________
Dave Collard- Administrator of www.mtm2draggers.net


Top
 Profile  
 
 Post subject:
PostPosted: Sat Dec 10, 2005 7:17 pm 
MTM2 Fanatic

Joined: Thu Sep 04, 2003 1:48 pm
Posts: 680
1. No grip depth
2. *might* be able to use the snow setting instead of the ice setting
3. A grippier material where the trucks start

I dunno if this will help, but it's worth a try (I guess lol).


Top
 Profile  
 
 Post subject:
PostPosted: Sat Dec 10, 2005 10:06 pm 
easy company
User avatar

Joined: Tue Feb 29, 2000 2:01 pm
Posts: 2036
Setting a higher Grip Depth number will not affect traction, it will only change how 'deep' the tires sink into the terrain.

Texture 'Type' is what you want to experiment with to get the proper feel you're looking for. Try gravel, grass or sand if ice is too sluggish.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Dec 11, 2005 1:03 am 
Member
User avatar

Joined: Thu Apr 19, 2001 2:01 pm
Posts: 695
Location: USA and Proud of it.
Note that the Type also affects the sound effects played and comentary from army armstrong.

Promblem is that slipping in turning is the same as slipping in stopping and slipping in going. The mtm2 trucks have traction control and therefore wont allow you to spin your tires by laying your big foot on the gas. This leads to a very slow start on ice.

_________________
Keep on MTMing,
CH_2005
<a href="http://ch.mtm2.com/">Visit my site</a>


Top
 Profile  
 
 Post subject:
PostPosted: Sun Dec 11, 2005 1:52 pm 
Member
User avatar

Joined: Sat Mar 19, 2005 8:50 am
Posts: 110
Location: Coventry, Rhode Island
thanx for the helps and tips fellas i guess ill just have to experiment more...

_________________
Dave Collard- Administrator of www.mtm2draggers.net


Top
 Profile  
 
 Post subject:
PostPosted: Sun Dec 11, 2005 6:55 pm 
Member
User avatar

Joined: Sat Feb 26, 2000 2:01 pm
Posts: 0
Hiya Dave. I began a texture type testing track a long time ago but never really took it very far. Here it is if anyone would like to try it or take the concept further.

<center><a href=http://mtm2.com/~trackville/tracks/t-tester.zip><img src=http://mtm2.com/~trackville/tracks/t-tester.jpg border=0></a></center>

The terrain was created in such a way that you have plenty of ways and room to test a truck and allow a fairly smooth transition to each of the types. Each section is labelled and has a generally appropriate terrain texture to match the type (I'd also considered using the same texture for all types to create a 'blind' test not influenced by color and pattern perceptions). You might have to use the heli or gold mode to recover from some falls. ;-)


Personally, I like to use the 'dirt' type for grass textures, the 'sand' type for snow textures, and 'mud' is about as slick as I care for but I never even considered Army's commentary.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 


Who is online

Users browsing this forum: No registered users and 9 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group