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 Post subject: camera angles help!
PostPosted: Wed Jul 30, 2008 10:37 pm 
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oy, i've been working on this on and off all day and just can't figure it out. i've been messing with camera angles for my track and every time i change something even if it's completly removing a certain camera nothing changes :shock: I've uncoded every other version of the track, completly removed cameras and started over leaving zero alone, and every time i get the exact same camera set up in game.

please help me with this, it's driving me insane. especially since it's probably something so small and stupid :?


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 Post subject:
PostPosted: Wed Jul 30, 2008 10:43 pm 
easy company
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I've never played with camera angles before, but aren't they just related to course segments? 1 I think it is, maybe 3.


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PostPosted: Wed Jul 30, 2008 10:46 pm 
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i've been working on altitude changes, but that aside nothing is changing. every since i entered the first camera setup and saved it nothing has changed no matter what i do. i do all the correct steps and even went as far as setting the course around the track where the truck actually drives(usually don't do that for drag tracks) and still nothing happened.


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 Post subject:
PostPosted: Wed Jul 30, 2008 10:47 pm 
Glow Ball
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What do you mean "camera angles"?


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 Post subject:
PostPosted: Wed Jul 30, 2008 10:55 pm 
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setting up the course and the race camera angles that go with it.

i've noticed over the last several minutes that segment 0 and 1 are the only ones that show no matter what i do. here's a picture of what i have set up, hope the quality is ok.

Image

that's my most recent attempt and 0 and 1 are the only cameras that show no matter where i drive.


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 Post subject:
PostPosted: Wed Jul 30, 2008 10:57 pm 
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ok i noticed that if i drive behind the track i can get 5 to show, but still it's impossible to change anything else it seams. even when i get back on the track it goes back to 0/1.


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 Post subject:
PostPosted: Wed Jul 30, 2008 11:00 pm 
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ok sorry for all the sudden updates, but i figured out most of it. i still can't get the side where 4 and 5 are in the picture to work. i drive right next to them but no dice.


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 Post subject:
PostPosted: Wed Jul 30, 2008 11:14 pm 
easy company
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I don't know if this makes any difference with camera angles but if you set the segments down so the ends are touching like your screenshot that will screw up the bot trucks big time. Try spacing the ends apart at least one grid square.... up to five apart will work better than what you have.


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 Post subject:
PostPosted: Wed Jul 30, 2008 11:16 pm 
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well, no bots are really ever gonna run in the game, i was just trying that to see if it would some how catch the truck in game and change the camera angle, but that didn't work either, obviously lol.


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 Post subject:
PostPosted: Wed Jul 30, 2008 11:18 pm 
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ok this is really starting to drive me insane. i just removed all the segments on the left side of the picture including the pink segments and it still had the camera sitting there in game.


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 Post subject:
PostPosted: Wed Jul 30, 2008 11:21 pm 
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and now i deleted every segment and it still has camera angles up... my god i'm literally pulling hair out of my head over this [uhoh]


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 Post subject:
PostPosted: Wed Jul 30, 2008 11:39 pm 
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oh my god i finally figured it out and it was something really.... really stupid. i just hadn't changed the course segments for 1-3 so they were always the same.

sorry for all the trouble over something so stupid guys...


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 Post subject:
PostPosted: Wed Jul 30, 2008 11:50 pm 
Glow Ball
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I'm still not clear on what you mean by camera angle but let me point a few things out and see if it helps.

The map in the game, the thing you get when you press the tab key, is set by the main course. That's course Zero.

The blimp follows the main course. Course Zero.

Course 1 is for rookie and intermediate trucks.

Course 2 is for pro trucks.

The race cam and helicopter will follow course 1 or 2 depending on the driving level you're using.

The race cam looks at your truck from the "ends" of the course segment. Whichever end is closest to the truck, is the view you will see.

You should always put space between the ends of the course segments. Preferrably at least three to four squares. You can go up to six or seven depending on the track layout.

You should never use more than 90 degree angles between course segements. If you want the truck to do a u-turn, you still need a little nubby segment or the helicopter won't work correctly.

You should always put the extended courses in. Failing to do so will often have the helicopter dropping your truck miles away from the track. And the race cam will not work right.

If you want to change the camera angle while driving the truck, press the V-key. Pressing the 7-key puts you in the cockpit view.

http://cownap.com/~mtmg/traxx/extend2.html


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 Post subject:
PostPosted: Thu Jul 31, 2008 12:00 am 
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thanks for the extra help phin. segments/cameras are a lot different with drag tracks though. it's more about where the segment is so the camera looks like it's in a realistic spot so it's not so much about where the segments are for the bots as it is for the cameras.

in case you're wondering what kind of track i'm doing, it's a drag track from my hometown.

http://i37.photobucket.com/albums/e70/W ... al9big.jpg
http://i37.photobucket.com/albums/e70/W ... l5full.jpg


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 Post subject:
PostPosted: Thu Jul 31, 2008 12:11 am 
Glow Ball
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The aim and use on a drag track may be different from a circuit or rumble but the game functions in exactly the same way for each one, and so knowing what the game is doing, or trying to do, should help you achieve what you're after with a bit more ease regardless of the style of game play.

All camera angles are centered on the truck, and only race cam and blimp cam do not move in relation to the truck, and they can be extended using gold mode.

I didn't say above but courses 3 and 4 are not used. Setting them does absolutely nothing.

Anyway, glad to hear you got what you were after. The track looks great and should be a nice one when it's finished.


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 Post subject:
PostPosted: Thu Jul 31, 2008 12:14 am 
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yeah, i actually must have figured it all out as you were typing it lol.

thanks, the track should be done in a week or so; it took me 2 months to do.


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