Can't see anything in BINedit?

Homepage: http://www.mtm2.com/BinEdit/
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NorthernLonewolf
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Can't see anything in BINedit?

Post by NorthernLonewolf »

When I add vertices, I don't see them. A quick helping hand would be really apprieciated!
Mat-Allum
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Post by Mat-Allum »

There should be an option (check the menus) called "Show Vertices" or something like that. I believe it defaults to off. In the preferences dialog there's an option to always show vertices by default.
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NorthernLonewolf
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Post by NorthernLonewolf »

Yes, they are turned on. But when I import/open a model (.bin) it shows up normally, but when I want to create a new model, the vertices won't show up :(
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Post by N_Gage_18 »

I'm not positive, but I think you have to add faces before the model/vertices will show up.
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NorthernLonewolf
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Post by NorthernLonewolf »

PM Customs wrote:I'm not positive, but I think you have to add faces before the model/vertices will show up.
Hmm... will try that...
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Kmaster
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Post by Kmaster »

PM Customs wrote:I'm not positive, but I think you have to add faces before the model/vertices will show up.
how you can add faces if you have no vertices to indicate where to place the new face?

Can I recommend you Google Sketchup? Making a model in BINedit takes a lot of time, lots. It is way easier if you make your models in your own modeling program then export em to BinEdit.
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Phineus
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Post by Phineus »

PM Customs wrote:I'm not positive, but I think you have to add faces before the model/vertices will show up.
That is correct. If you need to know there are verts there, then press the tab key to cycle through them.
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NorthernLonewolf
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Post by NorthernLonewolf »

I see. Is it possible for me to create my monster truck (Big Swede) in 3ds Max and export to 3DS?
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Phineus
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Post by Phineus »

Yes, of course. Zmodeler is a common way to convert 3ds to bin
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NorthernLonewolf
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Post by NorthernLonewolf »

Ok. Thanks a ton Phineus :)
Last edited by NorthernLonewolf on Tue Feb 15, 2011 1:02 pm, edited 1 time in total.
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Post by N_Gage_18 »

any of them will do it, tho some of the versions rrequire you to register the program to use the import/export features. Phin gave me a link to one that doesn't have to be registered in an old topic. let me see if I can find it.
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NorthernLonewolf
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Post by NorthernLonewolf »

PM Customs wrote:any of them will do it, tho some of the versions rrequire you to register the program to use the import/export features. Phin gave me a link to one that doesn't have to be registered in an old topic. let me see if I can find it.
I saw that Zmodeler 1 can export to BIN, but Zmodeler 2 can not. Seems I have to register the second one...
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Post by N_Gage_18 »

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NorthernLonewolf
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Post by NorthernLonewolf »

PM Customs wrote:http://mtm2.com/~mtmg/downloads/3d/zmodeler_v107.exe
found it!
I'll use the first version then.
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NorthernLonewolf
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Post by NorthernLonewolf »

Very strange indeed... I can see the three origin axis in BinEdit 2.0, but not in 2.2.8?
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