MTM2.com

A forum for mtm2 discussion
FAQ :: Search :: Members :: Groups :: Register
Login
It is currently Thu Mar 28, 2024 6:19 am



Post new topic Reply to topic  [ 5 posts ] 
Author Message
 Post subject: Converting to OBJ....
PostPosted: Mon Jul 31, 2000 7:14 pm 
Member

Joined: Fri Apr 14, 2000 2:01 pm
Posts: 477
Location: sydney,australia
I've been trying to convert some really cool 3ds files over to OBJ so that they can be put into MTM2 but whenever i import the OBJ the model is all twisted and weird and looks nothing like the model i converted. I've tried the 3 main model converting programs and they all do the same thing (3d exploration, crossroads, WCT2POV) Sometimes i can convert models over and sometimes i cant.

I really need help with this problem. I'll show some screenshots if you dont know what i mean. But at the moment i haven't prepared anything

------------------
---> HAC-MAN
---> Keep On Hackin'
---> Hacman@start.com.au
---> Http://Come.to/HMTM2


Top
 Profile  
 
 Post subject:
PostPosted: Tue Aug 01, 2000 7:35 am 
Member

Joined: Thu May 25, 2000 2:01 pm
Posts: 135
Location: Chicago
Post some pics. I've had problems with faces being flipped but never twisting.


Top
 Profile  
 
 Post subject:
PostPosted: Tue Aug 01, 2000 9:20 am 
Member

Joined: Fri Apr 14, 2000 2:01 pm
Posts: 477
Location: sydney,australia
OK i'll get some pics up later today or tomorrow.

Winterkill - Where can i get truespace?

------------------
---> HAC-MAN
---> Keep On Hackin'
---> Hacman@start.com.au
---> Http://Come.to/HMTM2


Top
 Profile  
 
 Post subject:
PostPosted: Tue Aug 01, 2000 2:02 pm 
Member

Joined: Fri Apr 14, 2000 2:01 pm
Posts: 477
Location: sydney,australia
Thanks for the link Winterkill Image

As for the screenshots here they are. I have a screenshot of what the model looks like in 3d exploration and a pic of the converted model. It only has about as many faces as BIN_MASTAS camaro so its not like theres too many faces.

NOTE: I used a screenshot for 3d exploration for the before shot but the end result for the same model ends up the same with all the other model converting so its not a problem that only happens in 3dxploration.

Here we go. Sorry if the pics take forever to load.


Before....

<IMG SRC="http://hac-man.tripod.com/BINEdit.gif" border=0>


After....

<IMG SRC="http://hac-man.tripod.com/3DX.gif" border=0>


Now you should see what i mean and its not a very convenient thing.

edit: Whoops i forgot to downsample the pics but sorry i dont have time to downsample them. I'm real sorry if you have a slow internet connection. I'll try & get these fixed by tomorrow. Sorry once again
------------------
---> HAC-MAN
---> Keep On Hackin'
---> Hacman@start.com.au
---> Http://Come.to/HMTM2

[This message has been edited by Hacman (edited 02-08-2000).]


Top
 Profile  
 
 Post subject:
PostPosted: Tue Aug 01, 2000 2:29 pm 
Member

Joined: Sun Mar 12, 2000 2:01 pm
Posts: 121
Location: CA, USA
What I think is happening that i have had happen before to me is, when you export from a high detailed 3ds to a low quality obj it takes faces and points and joins them, making it look scrambled.... so maybe try a higher vertex and face count and it will look more normal. Other then that though.. keep trying, im sure you can get it to work!



------------------
RuDeE
<IMG SRC="http://www.stas.net/4x4e/rudeesig.gif" border=0>
4x4 eVolution Garage


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 


Who is online

Users browsing this forum: No registered users and 10 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group