MTM2.com

A forum for mtm2 discussion
FAQ :: Search :: Members :: Groups :: Register
Login
It is currently Mon Oct 22, 2018 11:31 am



Post new topic Reply to topic  [ 7 posts ] 
Author Message
 Post subject: puting a animated bin on another bin
PostPosted: Mon Aug 07, 2000 4:04 pm 
I was woundering if it was posibel to put a animated bin on another bin?


Top
  
 
 Post subject:
PostPosted: Mon Aug 07, 2000 11:01 pm 
Member
User avatar

Joined: Wed Mar 01, 2000 2:01 pm
Posts: 747
Location: Salem, OR, USA
I'm guessing, 'cos I'm no expert, but I think it is possible to have an animated TEXTURE on a FACE of a model.

------------------
Keep on Monster Truckin'

EmceeMart


Top
 Profile  
 
 Post subject:
PostPosted: Mon Aug 07, 2000 11:16 pm 
Glow Ball
User avatar

Joined: Tue Feb 02, 1999 7:00 pm
Posts: 11
What do you mean?

Do you mean to be a part of the same model? Then, no. You'd have to animate the entire thing to become a new animated model.

Do you mean to be placed next to another model in a track so that it appears they are together? Then, yes. You just have to be careful how you align them.

Or, what do you mean exactly?



------------------
- Phineus


Top
 Profile  
 
 Post subject:
PostPosted: Tue Aug 08, 2000 12:51 am 
Member

Joined: Thu May 25, 2000 2:01 pm
Posts: 135
Location: Chicago
Xtreme_RTM the bin your talking about will be standing still right? Then should not be a problem. You will just have to cobine both bins & animated the part you want, just like the billboards.

Hey, does anyone remember when Chucklez animated a part of a driveable truck? Wonder how he did that?


Top
 Profile  
 
 Post subject:
PostPosted: Tue Aug 08, 2000 1:10 am 
Glow Ball
User avatar

Joined: Tue Feb 02, 1999 7:00 pm
Posts: 11
Quote:
Hey, does anyone remember when Chucklez animated a part of a driveable truck? Wonder how he did that?


That can be done by creating a truck body that's animated - just like any other animated model - then just indicate it in the TRK file. In the game it will move. You shouldn't, however, use names like truck0, truck1, truck2, etc, since that will conflict with the way the game swaps detailed truck bodies in and out of the game.

p.s. you can also animate the textures on a truck body, which is probably a more efficient way to work.

p.p.s. for an example, you can check out DBK's Dreamworld truck included in the track pod of the same name. It's a big download tho. Find it on the summer contest 99 page.

[This message has been edited by Phineus (edited 08-08-2000).]


Top
 Profile  
 
 Post subject:
PostPosted: Tue Aug 08, 2000 4:26 pm 
Ig you have seen Vergina Giant it has a bar the say Verguna Giant i want to put it on that.


Top
  
 
 Post subject:
PostPosted: Wed Aug 09, 2000 12:14 am 
Glow Ball
User avatar

Joined: Tue Feb 02, 1999 7:00 pm
Posts: 11
I haven't ran the truck, but I'm guessing its done with animated textures. If you don't know how to do that, see here . Then, you just map it to the part of the truck you want. See
here for mapping notes. It should work. Hope this helps.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 7 posts ] 


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group