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 Post subject: "I Want TopCrush"
PostPosted: Sun Nov 12, 2000 4:28 am 
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Joined: Sat Apr 15, 2000 2:01 pm
Posts: 261
Location: Devizes Wiltshire England
I do!!!
Seriously, i want clothes in MTM2 that 'act' like clothes- not solid objects. The 'over-starched' effect is annoying. I want it to 'bent' and 'flex' on the verteces but you just hit it. LAME!
Oh and how can you get bins to be deboxified? They have boxes round them but in other games i've seen models which do not do this- RE-VOLT -The cone moves as one object but it isn't in an invisible box.
Help please. No jokes. Serious only or I will hate you.

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Yours Mentally
SIG
<IMG SRC="http://smilecwm.tripod.com/cwm/killtard.gif" border=0>
<A HREF="mailto:sigage@hotmail.com">sigage@hotmail.com
</A>
BIGworld Racing

[This message has been edited by SIG (edited 13-11-2000).]


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 Post subject:
PostPosted: Sun Nov 12, 2000 5:38 am 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 19
You want serious, then get serious yourself


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 Post subject:
PostPosted: Sun Nov 12, 2000 1:11 pm 
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Joined: Fri Apr 14, 2000 2:01 pm
Posts: 477
Location: sydney,australia
yeah phin agreed

SIG MTM2 does has its limits and thats just something MTM2 (or 4x4) can do....

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Hacman
HMTM2 Admin


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 Post subject:
PostPosted: Mon Nov 13, 2000 3:09 am 
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Joined: Sat Apr 15, 2000 2:01 pm
Posts: 261
Location: Devizes Wiltshire England
Thanks Hacman. Phinius- don't be a lamer.

Phoo. Shoulda heard the unedited version.

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Yours Mentally
SIG
<IMG SRC="http://smilecwm.tripod.com/cwm/killtard.gif" border=0>
<A HREF="mailto:sigage@hotmail.com">sigage@hotmail.com
</A>
BIGworld Racing

[This message has been edited by SIG (edited 13-11-2000).]


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 Post subject:
PostPosted: Mon Nov 13, 2000 4:00 am 
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Joined: Wed Mar 01, 2000 2:01 pm
Posts: 747
Location: Salem, OR, USA
I think what you are asking for Sig would be the equivalent of the "top crush" effect which has proven to be an elusive subject in MTM2. I don't know of any tracks that have successfully overcome this in MTM2 (tho' I could be wrong). I think the best you could hope for is an animated bin.



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Keep on Monster Truckin'

EmceeMart


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 Post subject:
PostPosted: Mon Nov 13, 2000 4:12 am 
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Joined: Mon Mar 27, 2000 2:01 pm
Posts: 463
Location: Romania (eastern Europe)
Well, if until now there aren't any tracks with this feature, be sure that it doesn't exist, with so many outstanding track makers out there, someone would had discovered this (and outstanding binmakers).

SIG- take it easy man. pls

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Fila's Nuthouse

What is the difference betweena melon and Fila's head???
-The melon is 50% smarter.

Fila


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 Post subject:
PostPosted: Mon Nov 13, 2000 7:52 am 
easy company
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Joined: Tue Feb 29, 2000 2:01 pm
Posts: 2036
Garrets TNT Figure 8 track has working crush cars in it (the cars are inside a building) also a while back Winterkill posted a demo track that i believe was made by TRI that had crushable cars in it, the location and name of it escapes me right now.



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<IMG SRC="http://home.earthlink.net/~richathr/ratlogo10x10.gif" border=0> Malibu350


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 Post subject:
PostPosted: Mon Nov 13, 2000 1:34 pm 
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Joined: Fri Apr 14, 2000 2:01 pm
Posts: 477
Location: sydney,australia
i believe traxx 1.4 allows you to lay top crushes and if no one knew how to do top crushes why would guitarbill bother adding it to traxx1.4

also tracked 1 & 2 support top crushes as well

and mc be careful what you say top crushes ARE animated bins lol they just operate differently

i have also managed to get a top crush to work in tracked2 before

A Cow....

when ya ran into it its textures changed to red blood textures

although this was pretty buggy it did work and ever since then i cant remember exactly what i did to get them to work in MTM2 Image


Oh and to see more described on top crushes read this topic which me and winterkill posted heaps on lol
http://mtm2.com/~forum/pages/Forum16/HTML/000012.html

^ Also has a link to download the track by TRI which uses top crushes

l8rtz

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Hacman
HMTM2 Admin


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 Post subject:
PostPosted: Tue Nov 14, 2000 1:18 am 
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Joined: Sat Feb 26, 2000 2:01 pm
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It should escape you Mal, because the pictures, download and some text were gone from that message thread Hac pointed to not very long after I'd posted it all. ;-)

Here's are some dried remnants:

<img src=http://www.geocities.com/winterkill_mtm/topcrush.gif>

The drivable pod is <a href=http://www.geocities.com/winterkill_mtm/zips/>here</a>.


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 Post subject:
PostPosted: Tue Nov 14, 2000 5:43 am 
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Joined: Sat Apr 15, 2000 2:01 pm
Posts: 261
Location: Devizes Wiltshire England
What do you mean drivable? Can i just get the bin?

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Yours Mentally
SIG
<IMG SRC="http://smilecwm.tripod.com/cwm/killtard.gif" border=0>
<A HREF="mailto:sigage@breathe.com">sigage@breathe.com
</A>


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 Post subject:
PostPosted: Tue Nov 14, 2000 2:12 pm 
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Joined: Sat Feb 26, 2000 2:01 pm
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I mean: you can put it on your hard drive. Doh! I mean you can do exactly what you see me doing in those screenshots, mount it, drive it. You can extract the pod, examine the topcrush info in the .SIT file, you can use the models, do anything you like, it's the quintessential example of top crush in action, both with models and with blank boxes defined by nothing but numbers, all courtesy of TRI via MTM1.


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 Post subject:
PostPosted: Tue Nov 14, 2000 10:01 pm 
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Joined: Sat Apr 15, 2000 2:01 pm
Posts: 261
Location: Devizes Wiltshire England
Kewel


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 Post subject:
PostPosted: Wed Nov 15, 2000 4:04 am 
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Joined: Sat Apr 15, 2000 2:01 pm
Posts: 261
Location: Devizes Wiltshire England
I can't seem to replicate this effect. I wanted to make a ball pop but it is just animated. I want it to 'ssss' down in a smooth movement as the car does. I can't even put the car bins in a drag!


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 Post subject:
PostPosted: Tue Nov 21, 2000 5:36 pm 
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Joined: Mon Nov 20, 2000 2:01 pm
Posts: 16
Location: UK
I kinda made TopCrush in the final version of BIGworld 2. C-4-Ur-Self

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XZ_SIG
Team XZ


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 Post subject:
PostPosted: Tue Nov 21, 2000 6:17 pm 
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Joined: Fri Apr 14, 2000 2:01 pm
Posts: 477
Location: sydney,australia
my cousin said he could make top crushes in traxx1.4 because he has it....

i know traxx1.4 supports it but its still a very clouded subject thats for sure Image as me and winterkill pointed out over them many weeks of sorting all that stuff out Image

but as i said before i did manage to make a top crush a few weeks ago with a cow... but then again i did it in tracked2 and who else uses tracked2 for track editing around here lol

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HMTM2 : Is It Poo?

[This message has been edited by Hacman (edited 22-11-2000).]


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 Post subject:
PostPosted: Wed Nov 22, 2000 6:12 am 
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Joined: Mon Nov 20, 2000 2:01 pm
Posts: 16
Location: UK
I can't even get TrackEd 2 to work.

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XZ_SIG
Team XZ


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 Post subject:
PostPosted: Wed Nov 22, 2000 2:52 pm 
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Joined: Sat Sep 16, 2000 2:01 pm
Posts: 58
"Winterkill posted a demo track that i believe was made by TRI that had crushable cars in it, the location and name of it escapes me right now."

Yep, that track was found in the MTM1 track.pod(For some reason it doesn't show up on the track selection) and it's called Hill Climb. Its a simple, flat, straight track with some cool textures. The Arizona track in that same .pod also has crushable cars in the city. Download it from the MTMG(Phin, you should post a link to it) and try it out Image


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 Post subject:
PostPosted: Wed Nov 22, 2000 3:11 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 19
The mtm game.pod is on at least two track mirror sites. The one on nbci is experiencing technical difficulties lately (I sure hope they didn't delete the site, it was starting to get pretty good). Anyway, the easy to remember addy is http://tracks.karf.net The other is the crosswinds site at http://www.crosswinds.net/~mtmg/ but good luck if you can log into there - very slow.

um. I hope you meant the game.pod lol


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 Post subject:
PostPosted: Thu Nov 23, 2000 2:10 am 
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Joined: Mon Nov 20, 2000 2:01 pm
Posts: 16
Location: UK
What happened to this post? It changed its name from 'I want clothes' to '"I want TopCrush"'- as i'm not particulary craving TopCrush at the moment

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XZ_SIG
Team XZ

[This message has been edited by XZ_SIG (edited 25-11-2000).]


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 Post subject:
PostPosted: Sat Nov 25, 2000 7:13 am 
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Joined: Mon Nov 20, 2000 2:01 pm
Posts: 16
Location: UK
Oh and I managed to make a kind of TopCrush so I am happy but why was the topic renamed?

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XZ_SIG
Team XZ
sigage@hotmail.com


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