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 Post subject: mirroring objects?
PostPosted: Sun Feb 25, 2001 12:44 am 
Member

Joined: Fri Feb 16, 2001 2:01 pm
Posts: 15
Location: Saline,MI,USA
im making a 1971 Hemi Cuda, my thought was is that if i made 1/2 the body and then reversed the X axes vertexes then flipped all the faces then it might be mirrored,that would let me make the model in almost 1/2 the time, would this work and is there a easeir way?

PS when i say reversed that meen make a positive a negitive ,and a negitive a postitive

<IMG SRC="http://www.cars-on-line.com/1ndirectory/71cuda2574-A.jpg" border=0>

<IMG SRC="http://www.cars-on-line.com/1ndirectory/71cuda2574-B.jpg" border=0>

<IMG SRC="http://www.gamerscomplex.com/~gz/ottobahn/cudacolors.jpg" border=0>
^^Hemi Cuda Colors


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 Post subject:
PostPosted: Sun Feb 25, 2001 3:24 am 
Member

Joined: Thu May 25, 2000 2:01 pm
Posts: 135
Location: Chicago
You are correct. Heres a post that covers it all. http://mtm2.com/~forum/pages/Forum11/HTML/000024.html


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 Post subject:
PostPosted: Sun Feb 25, 2001 4:13 am 
Member

Joined: Mon Nov 20, 2000 2:01 pm
Posts: 363
Location: Mountain View, Calif., USA
That how I make my headers bro! I make one side, save it as 'temp.bin', then mirror to the other side.
To mirror left/right, I select all faces, 'flip all faces in group', then go to resize and add a 'minus sign' to the width dimension (x axis). this will give you an exact mirror copy. I then insert the temp.bin file.
(Make sure that the surfaces and vertixs that will be shared by both sides are at zero on the x axis. Otherwise they may be far apart or overlapping.


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 Post subject:
PostPosted: Sun Feb 25, 2001 5:42 am 
Member

Joined: Fri Feb 16, 2001 2:01 pm
Posts: 15
Location: Saline,MI,USA
heh nice to see i was right lol,i have to say its a good thing because ill show you how much i have done with the cuda, remember this is 2 hours of work

this is what i got , a grill,59 verts already ,im thinkin if i woulda made it flat that it id be working on the roof right now

<IMG SRC="http://www.gamerscomplex.com/~gz/ottobahn/sofar.jpg" border=0>

o BTW the cuda up on top was red but it got faded over the years,well thats what it looks like,ive seen fadded farraris before so i think thats why its thtat wered orange


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 Post subject:
PostPosted: Sun Feb 25, 2001 10:24 am 
Member

Joined: Mon Nov 20, 2000 2:01 pm
Posts: 363
Location: Mountain View, Calif., USA
WOW! That mopar is gonna have a lot of awesome detaiL! You have more patience than I do LOL.

Too bad there's no way to extract the car models from the playstation game, GRAN TURISMO 2. There are 500 beautiful cars in that game, including several MOPARS....


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 Post subject:
PostPosted: Sun Feb 25, 2001 10:50 am 
Member

Joined: Fri Feb 16, 2001 2:01 pm
Posts: 15
Location: Saline,MI,USA
even if you could,i wouldnt,that 71 cuda isnt neer my cuda Image ,stupid sony,watch out,im gonna kick yo but sony,they made flat grill


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 Post subject:
PostPosted: Sun Feb 25, 2001 10:52 am 
Member

Joined: Thu May 25, 2000 2:01 pm
Posts: 135
Location: Chicago
There may be a way to get at the Gran Turismo models. I've seen a Corvette form it converted into a Carmageddon add-on but he never said how it was done. Actually he never said it came from the game but he did call it Gran Turismo vette so....

I dont own the game. Couldent tell ya squat about the file formate.


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 Post subject:
PostPosted: Sun Feb 25, 2001 11:02 am 
Member

Joined: Thu Dec 21, 2000 2:01 pm
Posts: 51
Location: Forest Grove, Oregon
I knew a guy named Rakkan on the zone before, he knew how to take stuff from games and convert but he never came back to the zone the second day i saw him, he had a twisted metal bin, and i wish i had kept that pic to.


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