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 Post subject: new binedit trick found
PostPosted: Sat Jun 14, 2003 5:52 pm 
if you select a vertice, press y to increase the y value by 10. the same thing goes for x and z, press x to increase the x value by 10 and press z to increase the z value by 10. i am using binedit version 1.02.


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 Post subject:
PostPosted: Sat Jun 14, 2003 5:58 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 11
Yep, that's very handy.

http://rhinoseros.com/~mtmg/binedit/keyboard.html

And we'll not lose this trick in the new binedit, which is slated to come out before the next millenium [:P]


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 Post subject:
PostPosted: Sat Jun 14, 2003 6:19 pm 
easy company
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Joined: Tue Feb 29, 2000 2:01 pm
Posts: 2018
yep that's one of the handiest key commands... to reverse the movement hold down the shift key while pressing X, Y, or Z

more tricks to come, god willing


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 Post subject:
PostPosted: Sat Jun 14, 2003 11:11 pm 
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Joined: Sat May 11, 2002 2:01 pm
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Location: surrey, bc, canada
interesting [thanx] [tu]

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 Post subject:
PostPosted: Sun Jun 15, 2003 1:10 am 
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It's not really a new "trick" but rather an old tool......I've been using X, Y & Z plus the shift key for the last 3+ years......

..How do you think I make most of my models so fast?.....placing vertices one-by-one?.....no, I only do that in rare cases where it is needed....

I like to make basic shapes, like boxes or cylindrical shapes made in tiremaker, then merge the models and move the vertices around using XYZ to get the proper shape (that's how I make the exhaust header models).....new vertices and faces are then added and positioned where required...

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 Post subject: found another one, lol
PostPosted: Mon Jun 16, 2003 3:36 am 
ctrl + t, shows what texture the current face is using.


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 Post subject: Re
PostPosted: Mon Jun 16, 2003 7:48 pm 
OMG, I didn't know this stuff. Throw me a bone here lol. *bows, exits door with BinEdit on the mind*


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 Post subject:
PostPosted: Wed Jun 18, 2003 10:30 am 
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Joined: Fri May 04, 2001 2:01 pm
Posts: 495
Location: Bathurst, NSW, Australia
Heh, there was a time when I didn't know a lot of this stuff either. It was only once I started writing a tutorial on BinEdit that I discovered the X, Y and Z keys and countless other essential shortcuts, lol. I'd only been using the darn thing for two years by then... [nyuk]
Made me wonder, there might be other things in this world I don't know about [doh]

So there you go, you don't learn things by reading tutorials, you learn them by trying to write tutorials :P lolol

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 Post subject:
PostPosted: Sun Jun 22, 2003 8:47 pm 
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Joined: Sat May 11, 2002 2:01 pm
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Location: surrey, bc, canada
press V to turn verts on and off

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 Post subject:
PostPosted: Sun Jun 22, 2003 8:55 pm 
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Joined: Wed Nov 06, 2002 2:01 pm
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Location: Silicon Valley, California. USA
More clearly, pressing V while a vertix is hi-lighted will "select" or "de-select" it so you can re-position batches or groups of vertices all at once.

To hi-light vertices, press TAB repeatedly to jump from vertix to vertix.


You do similar with faces....press SPACE to jump from face to face (or polygon to polygon). Press F to select faces one by one. Do this to modify or texture-map whole groups of faces (like a hood or wheel-tread).

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 Post subject:
PostPosted: Sun Jun 22, 2003 9:19 pm 
easy company
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Joined: Tue Feb 29, 2000 2:01 pm
Posts: 2018
N will cycle the vertices of a selected face [:P] very handy


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