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 Post subject: Bad bin models...
PostPosted: Thu Jul 03, 2003 1:29 pm 
easy company
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Joined: Tue Feb 29, 2000 2:01 pm
Posts: 2036
....where are they when you need one?

I have an idea but need a few more test subjects for the lab.

Bigdogge or anyone else, if you happen to have some bin models that report unsupported face types or are just plain corrupted that binedit refuses to load could you please send them to me or post them here.

thanks


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 Post subject:
PostPosted: Thu Jul 03, 2003 1:33 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 19
If you haven't already, you might begin with

ARENA.BIN
ARENA2.BIN
STLITE.BIN


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 Post subject:
PostPosted: Thu Jul 03, 2003 2:32 pm 
easy company
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oh yeah forgot about those, but they're not a problem... I'll search for some others if no one has anything... or I could always fire up winpod

:D


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 Post subject:
PostPosted: Thu Jul 03, 2003 5:16 pm 
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Location: Silicon Valley, California. USA
I don't think I kept any copies of the bad BIN.....

If I run across one in the very near future, I'll ship it out right away.

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 Post subject:
PostPosted: Thu Jul 03, 2003 9:15 pm 
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Location: surrey, bc, canada
here is some for u. cant remember wat textures it had but they are in the zip, one way or the other. lol.
http://www.mwg.mw-gaming.com/Legwon/pics/legbadtestmodels.zip

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 Post subject:
PostPosted: Thu Jul 03, 2003 11:19 pm 
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i am farmiliar with bin file format. Want me to go thru and sabatoge some with a hex editor?

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 Post subject:
PostPosted: Thu Jul 03, 2003 11:29 pm 
easy company
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I think I have all I need for now, but your idea sounds interesting to see, go ahead and send whatever you come up with and I'll add it. to the rest of my lab rats

I never thought I'd be asking for broken bins lol, but I have a good reason. :o)

thanks all for the help.


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 Post subject:
PostPosted: Sat Jul 05, 2003 12:06 am 
easy company
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Leg, what programs did you use to convert that model?... and was it the program that caused the corruption or the method? and how did BD fix it?

by taking a look at the binary we were able to determine why binedit saw it as corrupt and subsequently were able to teach BE to fix this sort of problem without you ever even knowing it was corrupted to begin with :o)


Image

[from tr27]


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 Post subject:
PostPosted: Sat Jul 05, 2003 12:41 am 
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Location: surrey, bc, canada
Malibu350 wrote:
Leg, what programs did you use to convert that model?... and was it the program that caused the corruption or the method? and how did BD fix it?


i used Zmodeler and BE thats it. BD fixed with Zmod as stated here... http://forum.mtm2.com/viewtopic.php?t=1978
ZOtm_BigDOGGe wrote:
"UNSUPPORTED FACE TYPE" was the culprit....point goes to Team Phineus....now on to the Lightning Round, where we (BUZZZZZZZZ!)........Aw! We're out of time.......come back next week when we will... <CLICK> (turns off channel).

======================================

Binedit just spat it out......did not like the model...

I loaded it in Zmodeler with no problems, so I exported it as an EVO-1 .SMF model, RE-imported it, then exported it as a BIN file once again....the conversion process seems to have "repaired" the bin face-type to a format Binedit was happy with.

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 Post subject:
PostPosted: Sat Jul 05, 2003 4:14 am 
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All LIES! FALSEHOODS! I NEVER SAID SUCH THINGS!


I........Wait.....maybe I did say that.....Yea, I guess I did......


...Nevermind..........I think Steinbeck was right......

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 Post subject:
PostPosted: Sat Jul 05, 2003 4:32 am 
easy company
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roflol bd

the face blocks got switched around..... yeah thats the ticket :o)


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 Post subject:
PostPosted: Sat Jul 05, 2003 6:03 am 
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I remember trying to control that car in Gran Turismo 3... it sucks, nice body but sucky handling.

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