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 Post subject: Curve Bridges?
PostPosted: Tue Sep 23, 2003 8:53 pm 
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Joined: Wed May 07, 2003 2:01 pm
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Location: N. America Earth Milky Way Galaxy Universe
Is it possible to make a curve bridge? All I have seen are bridges that are short and straight. Oh, is it also possible to make a arch bridge?


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 Post subject:
PostPosted: Tue Sep 23, 2003 9:06 pm 
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SkullIslands.zip


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 Post subject:
PostPosted: Wed Sep 24, 2003 3:59 am 
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The answer to your questions is "yes, but".

Using one approach or another, such a bridge must be assembled from a number of smaller pieces. Mal's example aside, the pizza box ramps/bridges in Zoon Kitchen 2 are a perfect example of the concept.

One can make one big bridge in Binedit, set it to non-collide and then use object boxes to give it solidity, or one can assemble the driving surface from individual modular models made in Binedit



Speaking of bridges....

Winterkill Posted: Mon Apr 07, 2003 3:08 pm

Perhaps someone should do a little write up about the various methods used for <b>bridge building</b> (I'm not feeling up to it). Covering groundboxes, individual rectanglar models used as modular pieces (roads & railings), unusual shaped whole bridges set to non-collide and using special collision property methods, etc.


Phineus Posted: Mon Apr 07, 2003 7:08 pm

> Perhaps someone should

After the expo, maybe.


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 Post subject:
PostPosted: Wed Sep 24, 2003 6:32 pm 
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<font color="66cc99">
Thank you guys for answering my question.

Been thinking about doing another track and was wondering about using a curve bridge or arch like bridge.
</font>


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