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 Post subject: dome texture problem
PostPosted: Sat Oct 28, 2006 10:47 am 
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Joined: Sat Jun 04, 2005 3:26 pm
Posts: 230
im making the RCA Dome for a replica im making, which is going great so far, no problems. i searched for a realistic dome roof texture and found one. i tryed it out on a TRI stadium to see how it looked, and it looked nice, but, i noticed that there are grey areas around the dome top, like shadowing, idk. when u move, it disapears and goes to another face. is there a way to prevent the dome top changing like that?

i can take a pic of it if needed.

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PostPosted: Sat Oct 28, 2006 3:11 pm 
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Joined: Sun Oct 16, 2005 4:39 pm
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Location: Winnipeg Manitoba, Canada
cool, mtm1 had an RCA dome drag race. But im sure that one wasnt very realistic.

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 Post subject:
PostPosted: Sat Oct 28, 2006 3:41 pm 
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yea thats the one im retexturing to see what the textures will look like before i put it on my dome, heres a pic of my rca dome

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 Post subject:
PostPosted: Sat Oct 28, 2006 11:41 pm 
easy company
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Joined: Tue Feb 29, 2000 2:01 pm
Posts: 2036
I know exactly what you're talking about and unfortunatly mtm has it's limits when it comes to rendering large bins... faces flip and dissapear beyond a certain hard coded limit. The only work around I found was to raise or lower the bin in binedit five or ten feet to alter the center point the game reads. It's a tedious trial and error process but it worked for me on all the domes I messed around with at my site.


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 Post subject:
PostPosted: Sun Oct 29, 2006 12:49 pm 
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ok thanks, ill try it out

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