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 Post subject: MilkShape 3D OBJ files
PostPosted: Wed Aug 22, 2007 6:44 pm 
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Location: Viña del Mar, Chile.
I'm using MilkShape 3D 1.1.0 Beta to create cool 3d models of buildings for a new city track but BinEdit crashes when I try to import this OBJ file

http://jpkmaster.googlepages.com/BOX3.OBJ

BinEdit version 2.2

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I have asked Phin & Mal

Phineus wrote :

>As far as I know, there is more than one OBJ file format and the one you have is not supported by binedit. The trick would be to see if there are other export/save options in milkshape.

Malibu350 wrote :

>Milkshape creates obj's with texture coordinates that binedit cannot read. Binedit will only import obj's and 3ds's with no texture coordinates. sorry

Also, phin wrote :

>This would be a good question to post in the forum.

So, any more ideas, resp or something? (Thanks Phin, Mal for your help)


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PostPosted: Wed Aug 22, 2007 8:02 pm 
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you need to export the files as "autodesk 3DS" files. then in binedit, import the "3DS" file. make sure you have a texture ready because binedit will ask you for a texture to load with the model.


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PostPosted: Wed Aug 22, 2007 8:06 pm 
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 Post subject:
PostPosted: Fri Aug 24, 2007 3:55 pm 
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white2098 wrote:
you need to export the files as "autodesk 3DS" files. then in binedit, import the "3DS" file. make sure you have a texture ready because binedit will ask you for a texture to load with the model.


didnt work. but now, binedit gave me a "debug assertion error" stuff instead of a that ulgy "page fault error". This is the only file that i'm having problems. the others OBJ files created w/ milkshape works fine.


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 Post subject:
PostPosted: Sat Aug 25, 2007 11:22 am 
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if you have textures mapped to the model in milkshape, that could be the problem.

you need to export the file with no textures on it and make sure it's an "autodesk 3ds" file.


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 Post subject:
PostPosted: Sat Aug 25, 2007 9:05 pm 
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Location: Viña del Mar, Chile.
>if you have textures mapped to the model in milkshape, that could be the problem.

No mapped textures.

>you need to export the file with no textures on it and make sure it's an "autodesk 3ds" file.

Done. Same error. Looks like this problem has no solution.


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