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 Post subject: Textures?
PostPosted: Sat Sep 16, 2000 4:30 pm 
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Joined: Sat Sep 16, 2000 2:01 pm
Posts: 58
Where do all you custom texture makers find those image and cut them and make turns out of 'em and all that good stuff? I'm good with graphics, and I think I could make some, if I had any idea how.

-Kyle


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 Post subject:
PostPosted: Sat Sep 16, 2000 9:22 pm 
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Joined: Sat Apr 15, 2000 2:01 pm
Posts: 261
Location: Devizes Wiltshire England
Pardon? Explain.

------------------
Yours Mentally
SIG
<IMG SRC="http://www.thesimpsons.com/bios/images/bios_family_bart_icon.gif" border=0>
Friend of the above.

[This message has been edited by SIG (edited 19-09-2000).]


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 Post subject:
PostPosted: Sun Sep 17, 2000 12:49 am 
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Joined: Wed Mar 01, 2000 2:01 pm
Posts: 98
Location: California
There is a great description of making turns here on the MTMG site. http://mtm2.com/~mtmg/Traxx/textures/custom.html

I don't know of any sources of premade turns that you can just cut up this way, so assembling the turn initially is going to be up to you.

After you draw the lines for the turn, you can fill the areas with any good tiling texture you find on the Internet, there are tons of them available, mostly intended for web page backgrounds. Photographs are great source too, but you will need to make the part of the photo you want to use into a tiling texture yourself before trying to fill an area with it.

With a little effort, you can create your textures directly from scratch in PSP by starting with a solid color, then adding noise and filtering to get the effect you want, then making that into a tiling texture. In the above example, I believe the whole turn was drawn from scratch in PSP.

Depending on what kind of road you pick, getting the straight sections to line up right with turns can be tricky, so be prepared to redo the pasting into Traxx a few times until you start getting the feel of how it is going to come out.


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 Post subject:
PostPosted: Sun Sep 17, 2000 2:09 am 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 19
How custom textures were created for an arena track.
http://mtm2.com/~mtmg/Traxx/arena/psptxt.html


Here are some 64x64 textures. Save them individually in their jpg format or download the set as ACT and RAW files.
http://mtm2.com/~mtmg/Textures/custom/mtmgbase.html


Don't forget the color palettes.
http://mtm2.com/~mtmg/trucks/color/palette.html


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 Post subject:
PostPosted: Tue Sep 19, 2000 1:26 am 
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Joined: Mon Mar 27, 2000 2:01 pm
Posts: 463
Location: Romania (eastern Europe)
Custom textures are hard to make, especially if u want to do it for the 1st time. It's a killer the 1st time. So, be very patience, and take ur time, and don't let go on it even if ur 1st tries will be failures (if they will be). Cuz i succeded until the end to make my own custom textures Image just that i ain't good with graphics Image

So take ur time, and don't let it go, it can get frustrating. Believe me

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http://www.stas.net/fila

Idle hands, are the devils playground!

Fila


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 Post subject:
PostPosted: Tue Sep 19, 2000 8:25 am 
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Joined: Sat Sep 16, 2000 2:01 pm
Posts: 58
Thanks! With the info you guys gave me, I've already made a pretty good set of moon textures. They're a little bright, some don't quite match up, and they are pretty simple, but it was actually quite easy with Greengiants Axe, PSP6, and Sausage's Reptile. I've already made tons of textures with that thing! Again, thanks!


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