MTM2.com

A forum for mtm2 discussion
FAQ :: Search :: Members :: Groups :: Register
Login
It is currently Thu Mar 28, 2024 9:53 am



Post new topic Reply to topic  [ 6 posts ] 
Author Message
 Post subject: Fool Proof Texture Transitions/Roads/Anything
PostPosted: Mon May 01, 2000 11:08 am 
Member

Joined: Wed Mar 08, 2000 2:01 pm
Posts: 356
Location: USA
Here's a great way to make textures for any track, any purpose. I discovered this nifty little method while working 'Quality Supercross' To see it in action, check it out at vales.

Ok, first make yourself a 64x64 image in PSP and make it half black, half white by drawing a line from the lower left corner the middle of the right side (64,32). Now just fill in one of the halves:<break>
<center><IMG SRC="http://fp.geocities.com/mnmobeone/tex1.gif" border=0></center><break>

Now load up the two textures that you want to use. For this example, I will use the grass and dirt textures from my straight track "gone fishin'".<break>
<center><IMG SRC="http://fp.geocities.com/mnmobeone/tex2.gif" border=0></center><break>

Now select the fill tool (paint can). In the 'fill type' box, choose 'pattern'. Now click options, and select one of your textures. Fill one half of the square with one texture, and the other half with the other texture. You'll now have something like this:<break>
<center><IMG SRC="http://fp.geocities.com/mnmobeone/tex3.gif" border=0></center><break>

Now, using the retouch tool, blur the edges a bit. Make it look natural Image.<break>
<center><IMG SRC="http://fp.geocities.com/mnmobeone/tex4.gif" border=0></center><break>

Next, make another black and white exactly the same as the first. This time switch around where you put the dirt and grass. Wherever you put the dirt last time, put the grass, and vice versa.

Now load the textures into traxx, and you're set! By mirroring and flipping and rotating, you can make any shape/road imaginable! Be creative! This is how all the texture transitions were made in Quality Supercross and in Gone Fishin'

If only traxx supported this feature Image

TTFN

-=ObeOne=-

Edit: Fixed pics


[This message has been edited by Phineus (edited 12-03-2001).]


Top
 Profile  
 
 Post subject:
PostPosted: Mon May 01, 2000 12:53 pm 
Glow Ball
User avatar

Joined: Tue Feb 02, 1999 7:00 pm
Posts: 19
don't think crosswinds allows linking. Obe, send them to me and i'll put them up for you.

------------------
- Phineus


Top
 Profile  
 
 Post subject:
PostPosted: Tue May 02, 2000 4:41 am 
Member

Joined: Wed Mar 08, 2000 2:01 pm
Posts: 356
Location: USA
I think I got 'er handled phin Image Thanks anyway bud.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Mar 11, 2001 2:15 am 
easy company
User avatar

Joined: Tue Feb 29, 2000 2:01 pm
Posts: 2036
hmmm.. looks like the images will need to be
geocityized ...the "how to" by Twisted

------------------
<IMG SRC="http://home.earthlink.net/~richathr/ratlogo10x10.gif" border=0> Malibu350


Top
 Profile  
 
 Post subject:
PostPosted: Sun Mar 11, 2001 5:00 pm 
Member

Joined: Mon Nov 20, 2000 2:01 pm
Posts: 363
Location: Mountain View, Calif., USA
...Don't see any pics, bro....just little white squares with little red X's in them....


Top
 Profile  
 
 Post subject:
PostPosted: Sat Mar 24, 2001 5:46 pm 
Member

Joined: Mon Mar 27, 2000 2:01 pm
Posts: 463
Location: Romania (eastern Europe)
Yep, cuz Geocities also killed the FP linking.


P.S. Man, 1st time in 3months since i checked this bbs.

------------------
Fila's Nuthouse

^^^ now holding 4x4 addon trucks

Fila


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group