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 Post subject: Converting to ACT file?
PostPosted: Fri Mar 12, 2004 11:20 pm 
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Joined: Tue Jun 25, 2002 2:01 pm
Posts: 20
I have begun making my own textures, but i can't seem to figure out how to convert it to an .ACT file.. I've read how to do it....but i can't seem to do anything but convert to a .RAW. Could some one help me out?


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 Post subject:
PostPosted: Sat Mar 13, 2004 12:00 am 
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Joined: Thu Apr 19, 2001 2:01 pm
Posts: 695
Location: USA and Proud of it.
an image is colors
and instructions of where to put the colors
an ac file holds 256 colors
a raw tells where to put the colors(the pixles)
a bmp file has both included in it - it has the color table and the bitmap data.
so u need to make a bmp in psp with 256 colors and then convert toe ht BMP->(RAW+ACT), you can do this c-pod or flyrawgui.
http://ch.zrecon.net/c-pod/c-pod.asp
look down on the left about textures etc.

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 Post subject: Re: Converting to ACT file?
PostPosted: Sat Mar 13, 2004 12:05 am 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 19
> I have begun making my own textures

Can ya tell us a bit more about what you're doing? It might make a difference.


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 Post subject:
PostPosted: Sat Mar 13, 2004 12:36 am 
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Joined: Tue Jun 25, 2002 2:01 pm
Posts: 20
I'm just making a simple texture. and i was following the given tutorial, but seems that i am unable to save it in a .Act file. I'm using PSP6 btw.

The tutorial talks about saving it to PAL form and using another TOOL (para pallette converter) that should convert PAL to ACT. i tried it but all i'm getting is .Raw formats.

Maybe i'm misreading but i believe i need .act format to use textures in MTM?

As for what i'm doing right now. I'm just attempting to make a simple grass tile. Starting easy and work my way up. I used the seemless texture tutorial, and wanted to see if I could get it to load up to Traxx.


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 Post subject:
PostPosted: Sat Mar 13, 2004 12:46 am 
easy company
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Joined: Tue Feb 29, 2000 2:01 pm
Posts: 2036
reduce the images to 256 colors 8bit in psp (colors/decrease color depth) then copy and paste it into traxx. traxx will make the raw and act files for you


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 Post subject:
PostPosted: Sat Mar 13, 2004 12:56 am 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 19
Furthermore. There have been a couple utilities made since that tutorial that make the job easier.

  • Traxx will paste a texture and create the RAW/ACT pair for you
  • Save as BMP and FLYRAWGUI will convert for you
  • Save as BMP and C-pod will convert for you.


The common denominator in all these cases is to reduce to 256 colors.


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 Post subject:
PostPosted: Sat Mar 13, 2004 1:06 am 
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Joined: Tue Jun 25, 2002 2:01 pm
Posts: 20
yeah, i just basically made it more complicated than it needed to be. thanks all


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 Post subject:
PostPosted: Sat Mar 13, 2004 1:12 am 
easy company
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Joined: Tue Feb 29, 2000 2:01 pm
Posts: 2036
> i just basically made it more complicated than it needed to be.

been there, done that... more times than I care to admit :o)


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