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 Post subject: Texture Templates
PostPosted: Wed Jan 26, 2005 2:03 am 
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Joined: Mon Jan 27, 2003 2:01 pm
Posts: 65
A while back I made a set of texture templates that I used to make some evo2 tracks.

If you have spent any time here. http://cownap.com/~mtmg/templates/

Then you have read about the problems with the diagonals when trying to make opposite entry and exit turn directions.

The diagonals I have made solve this problem. The trick with them is to mix and match ends to get the entry exit direction you need, the center section of each diagonal will tile to create a straight in the direction of the diagonal used.

The full set includes 4 sizes of curves , that, other than width, are exactly like section 11 of the texture page above. Crossroad, and the above diagonals that are in 4 configurations. All will join with each other seamlessly. As long as your textures are, of course. :)


You can get the templates here.
http://members.cox.net/firezone/TemplateGifs.zip

If your registered at our forum, or wish to register to see the post I left there about them. Go here
http://jag24.com/teamnka/forum/topic.asp?TOPIC_ID=3610


or get the .pdf file

(right click, save target as, to prevent from loading in your browser if desired)

http://members.cox.net/firezone/Templates_101.pdf


Its not the most detailed, but with the texture page and this you can get the basic idea.


I'll be happy to help with any questions you have.


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 Post subject:
PostPosted: Wed Jan 26, 2005 8:56 am 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 8
Thanks for sharing, Street. I haven't looked it over yet, but I'm sure it's fine and I'll link to it from your template page first chance I get. Meantime, backups and mirrors are always a good thing.
<ul> <li><a href="http://cownap.com/~mtmg/templates/TemplateGifs.zip">TemplateGifs.zip</a></li> <li><a href="http://cownap.com/~mtmg/templates/Templates_101.pdf">Templates_101.pdf</a></li> </ul>


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 Post subject:
PostPosted: Wed Jan 26, 2005 12:20 pm 
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Joined: Mon Jan 27, 2003 2:01 pm
Posts: 65
Thats no problem, both games share quite a bit of things, so theres no reason not to share relevant things between them.


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 Post subject:
PostPosted: Wed Nov 16, 2005 2:24 am 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 8
Sorry for being so slow, but I was wondering how you constructed the diagonal sections so they match up so nicely and consisently with each set?


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