Cave Textures

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trackster
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Joined: Mon Feb 20, 2006 1:50 pm

Cave Textures

Post by trackster »

I am looking for a texture that would work on the roof of a cave and on the walls and floor

i also need some model (what ever come from the roof or ground of a cave) i'll call them rocks lol

or does any one know of a track that i can download and it has a cave that i could get these from

any help would be appreaciated
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Wint
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Post by Wint »

Stalactites and stalagmites eh? Well, there's <a href=http://mtm2.com/~trackville/models/titemite.zip>this model</a> (<a href=http://mtm2.com/~trackville/models/titemite.jpg target=pic>picture</a>), which can be remapped to the <a href=http://lemog.free.fr/lemog_v5/index.php target=tex>texture</a> of your choosing. The model could be remade a bit simpler (each spike there is 11 vertices and 17 faces, it could be reduced to as little as 4 and 4), multiple spikes could be made into a single model (for the ceiling particularly). I made that from scratch in a little over ten minutes so if you have some specific ideas in mind I can make a custom fit later. I don't do this kind of thing often (I tried making g8tor's stadium model but ran into problems) but this was easy. If you're interested or want something specific you can post here or send me a private message.
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g8torsbizktai20
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Post by g8torsbizktai20 »

wow wint. never knew anyone tried to make that thing. thanks for trying. i ended up just editing one of malibus stadiums. it doesnt look that bad.
trackster
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Post by trackster »

cool wint that looks great if you can put a few into groups of smaller and bigger ones (groups ofs 3-5) i'll use them in my up comming track

I think i found my textures i am going to use here http://geocities.com/trackster_35/rocktextures.zip


ps my roof it at 70 and the floor is at 50 so a gap of 20 to drive between

i really got to get back into using winpod or another bin texture replacer
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