MTM2.com

A forum for mtm2 discussion
FAQ :: Search :: Members :: Groups :: Register
Login
It is currently Tue Sep 19, 2017 10:42 pm



Post new topic Reply to topic  [ 23 posts ]  Go to page 1, 2  Next   
Author Message
 Post subject: All new Finders and Cockpits for MTM2
PostPosted: Sun Jul 10, 2005 7:56 pm 
Member
User avatar

Joined: Sat Feb 26, 2000 2:01 pm
Posts: 0
<br>
-- Custom Finders and Cockpits for Monster Truck Madness 2 --

There you'll find a ready to use collection of custom cockpits and finders
as well as the materials and information needed to create them.

There are 18 new finders ready for download,
a kit for mixing some finder components your own way,
and information for creating your own from scratch.

This is the clunky stock finder...

<img src=http://mtm2.com/~trackville/cockpit/stockfinder.gif>

Here's a simple ring...

<img src=http://mtm2.com/~trackville/cockpit/finder_ring01.gif>

<img src=http://mtm2.com/~trackville/cockpit/finder_ring04.gif>

Here are my smilies, happy when they're close (when
you're on target) and worried when they're not....

<img src=http://mtm2.com/~trackville/cockpit/finder_smiley02.gif>

<img src=http://mtm2.com/~trackville/cockpit/finder_smiley03.gif>

Others...

<img src=http://mtm2.com/~trackville/cockpit/finder_4pt02.gif>

<img src=http://mtm2.com/~trackville/cockpit/finder_seg08.gif>


There are four new cockpits ready for download, such as
the stock mtm1 cockpit or OP's wood one, converted:

<img src=http://mtm2.com/~trackville/cockpit/mtm1stocks.jpg>

<img src=http://mtm2.com/~trackville/cockpit/opwoods.jpg>

There is also complete documentation of the cockpit files, if you wish to make your own.

Visit the pages to see what there is to see, and if anyone makes their own finders or
cockpits I'll be happy to add them to the listings, as long as they're family friendly.

Enjoy.

-- Custom Finders and Cockpits for MTM2 --
<br>


Top
 Profile  
 
 Post subject:
PostPosted: Sun Jul 10, 2005 10:03 pm 
Glow Ball
User avatar

Joined: Tue Feb 02, 1999 7:00 pm
Posts: 8
First rate work, and thanks for putting all that together for us.

[tu]


Top
 Profile  
 
 Post subject:
PostPosted: Mon Jul 11, 2005 12:58 am 
You Gonna Eat That?
User avatar

Joined: Tue Mar 27, 2001 2:01 pm
Posts: 923
Location: Nebraska
You're the man Wint, that had to be a ton of work, very nice job.

I downloaded em right away, I'll try em out tomorrow.

_________________
Rep Fan's Garage


Top
 Profile  
 
 Post subject:
PostPosted: Mon Jul 11, 2005 1:06 am 
easy company
User avatar

Joined: Tue Feb 29, 2000 2:01 pm
Posts: 2018
It's about time. [;)]


Top
 Profile  
 
 Post subject:
PostPosted: Mon Jul 11, 2005 5:18 am 
Trackologist
User avatar

Joined: Wed Jan 03, 2001 2:01 pm
Posts: 1011
Location: Nebraska
Awesome stuff, Wint! Dang - it's too bad I'm a chase far kind of guy, but the little yard-apes that frequent my house (my son's friends) will love it since they seem to prefer the cockpit view. Drop your phone number in the mod forum and I'll have them give you a call (collect, of course lol) to thank you personally.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Jun 12, 2006 7:05 pm 
Member
User avatar

Joined: Sat Feb 26, 2000 2:01 pm
Posts: 0
Knowing that drag racers have no use for the finder that persistently pops up I had planned to make an invisible one just for kicks. I finally did - the ring, pointer and dots are gone, but the number in the center remains. I knew this number would have to be adressed through font changes (such as Cowpod can manipulate for you) but it turns out the speedometer and tach share the same font with the finder number, which means that using a blank font (I have one) to remove the finder number also eliminates the speed/tachometer numbers.

At this point I don't think it's worthwhile but here's the invisible finder if anyone wants it: finder_transparent.zip
(again, all finder elements are invisible but the number in the center remains)

In other UI news...


Top
 Profile  
 
 Post subject:
PostPosted: Tue Jun 13, 2006 4:05 am 
Member

Joined: Sun Sep 08, 2002 2:01 pm
Posts: 205
Location: Switzerland
[tu] Brilliant work Wint. I prefer not to know how much time you spent on this topic, lol.

I'm no cockpit guy either (this view makes me seasick) but the one feature I'm defnitely interested in is the mirror. Is there a way to display it in chase view?


Top
 Profile  
 
 Post subject:
PostPosted: Tue Jun 13, 2006 8:26 am 
Member
User avatar

Joined: Tue Sep 17, 2002 2:01 pm
Posts: 223
Location: Missouri, USA
Good stuff Wint. [tu] I'm a cockpit guy and I like the option to change what it looks like inside the cab.

Thanks for the hard work you did making these.

_________________
Scatter
To err is human, but to really foul things up requires a computer.


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jun 14, 2006 12:29 am 
Member
User avatar

Joined: Sat Feb 26, 2000 2:01 pm
Posts: 0
Thanks guys!

I prefer not to think about how much time I spent on that topic, lol.

The making of it all was the result of following a crazy whim. The project grew larger than I imagined but figuring out various technical things and creating content is the game within the game that I've enjoyed for years.

I said long ago this cockpit stuff is probably the biggest waste of time I ever spent on the game, but figuring things out and logging it in webpage form amused me at the time, even if nobody ever read or used it (which I suspect is the case - for the boatload of techinical documentation that is). The truth is that I've always preferred using chase far most of the time with only a little bit of cockpit view now and then (no dashboard/cab).

I consider the custom finders the best thing to come out of it all. Still, I did come up with a couple of custom cockpit designs, one of which I still hope to do sometime, but I could never get the other one to work at all (it had a unique steering indicator that the game just wouldn't accept), which ended up derailing me for a long time and delayed the release of everything (which explains Mal's comment above when it was released: "It's about time"). I'm still considering a simple one offering an unobstructed view of the 3D window plus the largest mirror that can fit in the remaining space, with nothing extra to get in the way. Also, I might as well mention that I once made one where the mirror was stretched to fill the whole screen, so that all you could see was where you'd been (the mirror window can be resized freely and it always sits on top of the main 3D window).

Rocketalces, to answer your question: nope. I wish. The rear view mirror is only available in the in-cab cockpit view. The cockpit view (in cab, with dash, wheel and gauges) is really very strange and different compared to every other view. The mirror is probably the most interesting bit but there's not a lot you can do with it. The cockpit window (the 3D view of the game itself) is locked into the strange (squashed) screen resolution of 640x285 pixels and cannot be changed. The maximum height of that 3D window is almost exactly 3/5 of the screen height, which can be raised or lowered vertically to any position within the total 480 height, leaving at least 2/5 of the screen to fill in with the background image (dashboard, mirror, etc). I really don't like it.

cheers


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jun 14, 2006 7:30 pm 
Member
User avatar

Joined: Sun Oct 16, 2005 4:39 pm
Posts: 1769
Location: Winnipeg Manitoba, Canada
Can you make a finder that is a bit of a 3D style and built for easy visibility? I dont like small dots and stuff.

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jun 14, 2006 7:57 pm 
Member
User avatar

Joined: Sat Feb 26, 2000 2:01 pm
Posts: 0
I liked the idea of shrinking and minimizing the finder elements, which is pretty well reflected in the ones I made, but you can create anything within the limits of the textures sizes. Check out the finder creation notes. The size of the base RAW files is fixed - the 'ring' portion is 60x60 pixels, the 'arrow' portion is 12x6 and the 'dot' portion is 6x6. Create three images of that size in a paint program (or maybe even an icon editor), with a pure black background (which will be transparent), then draw or design anything you can imagine within those tight limits. The transparent finder I posted about recently was nothing more than a group of all black images. I think I pretty well exhausted my own creativity with the batch of finders I made (there are more than what is pictured above) and I've always wondered if anyone else would take a stab at it.

Finders are easy to make and assemble but if anyone wishes to supply the graphics (one ring, two dots, two arrows), in .bmp form perhaps, I can convert them into a working finder.



<img src=http://mtm2.com/~trackville/cockpit/aaieffect.gif>

Looking at the stock finder you can see the dot is 6x6 - the largest it can be, the arrow is 12x6 - the largest it can be. There's isn't much room to play with there. For increased visibilty of those elements I think you'd have to focus on color contrasts.


Top
 Profile  
 
 Post subject:
PostPosted: Thu Jun 15, 2006 9:02 am 
Member
User avatar

Joined: Sun Oct 16, 2005 4:39 pm
Posts: 1769
Location: Winnipeg Manitoba, Canada
Someone should make a star trek style cockpit (id download that lol), it would be so cool im sure, have all the weried flashing instruments and stuff (i'd do it but I can't draw stick figures correctly)

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Thu Jun 15, 2006 11:52 am 
Member
User avatar

Joined: Sat Feb 26, 2000 2:01 pm
Posts: 0
Great idea Slayer, in fact a whole 'realistic' Trek UI replacement might be pretty cool.


Since I mentioned it, this is the cockpit I had originally tried to make:

<center><a href=http://mtm2.com/~trackville/cockpit/examples/wintpit.jpg target=cp><img src=http://mtm2.com/~trackville/cockpit/examples/wintpitsm.jpg border=0></a>
please click for full size image</center>

That's not a screenshot, I faked a lot of it in a paint program to demonstrate the direction I was headed. It's not likely to ever be made into a working cockpit.

The 3D window depicts the largest track view possible using the fixed resolution I mentioned, you can raise or lower it or even overlay it with dashboard elements as much as you like. The mirror reflects a realistic possibility. The gauges can be moved around at will as shown, the finder cannot be moved. As you can see I'm more into surreal than real. Since I had some room at the upper left I thought about adding a plaque or something. My steering wheel is actually the band of LED lights you see at the bottom. The lights would light up progressively as you streer right or left, at least they would if I could have gotten it to work - something about my files would always cause the game to crash (I suspect I exceeded some kind of limits with either the RAWs or the AAIs).

Also, I just found an old image where I was showing someone how a hood view could be made, if one didn't care about the loss of visibility: cpithood.jpg


Top
 Profile  
 
 Post subject:
PostPosted: Sun Mar 06, 2011 10:21 am 
Member
User avatar

Joined: Tue Feb 24, 2009 11:45 pm
Posts: 32
Location: Mexico,DF
Wint you dont created the cockpit of the beta 1 of MTM2
Like this:
Image


Top
 Profile  
 
 Post subject:
PostPosted: Mon Mar 07, 2011 11:22 pm 
Member
User avatar

Joined: Thu Mar 18, 2010 1:36 am
Posts: 184
Location: Wapwallopen, PA.
daaaaang wint... FIRST RATE WORK MAN IM IMPRESSED!

_________________
No Rules, No Limits, No Fear!!!
Image


Top
 Profile  
 
 Post subject: Re: All new Finders and Cockpits for MTM2
PostPosted: Mon Jan 16, 2017 1:10 pm 
Member

Joined: Sun Mar 01, 2015 4:34 pm
Posts: 28
Does anyone have all the cockpits?


Top
 Profile  
 
 Post subject: Re: All new Finders and Cockpits for MTM2
PostPosted: Mon Jan 16, 2017 7:30 pm 
Member
User avatar

Joined: Sun Oct 16, 2005 4:39 pm
Posts: 1769
Location: Winnipeg Manitoba, Canada
monsterextremo1199 wrote:
Does anyone have all the cockpits?

Wow epic grave dig :)

I imagine the files are still around in a backup, somewhere, deep.

In the mean time, maybe this? http://web.archive.org/web/201103090333 ... e/cockpit/

_________________
Image


Top
 Profile  
 
 Post subject: Re: All new Finders and Cockpits for MTM2
PostPosted: Tue Jan 17, 2017 8:43 am 
Member

Joined: Sun Mar 01, 2015 4:34 pm
Posts: 28
We can use this links to check how to do(and fix) the cockpits for the Community patch.


http://web.archive.org/web/20110602111932/http://mtm2.com/~trackville/cockpit/cockpit.htm#cockpits


Top
 Profile  
 
 Post subject: Re: All new Finders and Cockpits for MTM2
PostPosted: Tue Jan 17, 2017 1:06 pm 
Member

Joined: Sun Mar 01, 2015 4:34 pm
Posts: 28
So I realised the mtm2 beta Cockpit

Original

Image

Recreation

Image

I also recreated the image:)


Top
 Profile  
 
 Post subject: Re: All new Finders and Cockpits for MTM2
PostPosted: Fri Jan 27, 2017 2:20 am 
Member
User avatar

Joined: Mon Jul 02, 2001 2:01 pm
Posts: 1119
Location: Lost in Translation
monsterextremo1199 wrote:
We can use this links to check how to do(and fix) the cockpits for the Community patch.


http://web.archive.org/web/20110602111932/http://mtm2.com/~trackville/cockpit/cockpit.htm#cockpits


Hmmm. I will have to look into this. The main reason I didn't do the dashboard is that it has a million parts (ok ok, exaggerating) that are all individual files and each have to be done for each resolution. If it can be shortcuted into only having to work with a few files I will take a more serious look into trying to get the dashboard to work right.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 23 posts ]  Go to page 1, 2  Next   


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group