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 Post subject:
PostPosted: Fri Jun 13, 2008 12:28 pm 
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>>our monitor must display at least 1260x1024, obviously, your automatically see the difference, and your screenshots will be 1280x960 not 640x480 heh

my monitor is 1280x1024 and i my pictures come out just like his [bump]


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PostPosted: Fri Jun 13, 2008 1:06 pm 
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>>my monitor is 1280x1024 and i my pictures come out just like his
but can your monitor switch to 1280x960? You have to check if that resolution is available. 1280x1024 is the max res on the glide wrapper, but not the one that MTM2 uses. [umm]


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PostPosted: Fri Jun 13, 2008 1:13 pm 
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Btw, i have tried other glide wrapper called "dgVoodoo", but everything looks blured and there is not a really graphical improvement

on dgVoodoo
Image
on zeckensack's
Image

but it runs very smooth, same fps as 640x480 and you can pick the resolution you want, from 320x200 to 1440x900

http://www.freeweb.hu/dege/dgVoodoo1.50Beta2.zip


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 Post subject:
PostPosted: Fri Jun 13, 2008 1:13 pm 
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Yeah, i think i figured it out now. Because ALL it does is switch from 640x480 to 1280x960, and it has no other resolution to switch to. My monitor appears like it cannot display 1280x960, but can display other (higher) resolutions. That's why i'm not able to play it in the higher resolution, because my monitor currently cannot display it. That is the problem that anyone else is having, especially the widescreeners, because most widescreen monitors CANNOT do is 1280x960. Now, if you decide to display modes that your monitor deems unsafe, but CAN display, then that may work.


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 Post subject:
PostPosted: Fri Jun 13, 2008 7:56 pm 
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You can set it to 1024x768 and it will run. In fact I have to do that to get a decent frame rate!


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 Post subject:
PostPosted: Fri Jun 13, 2008 8:16 pm 
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that didn't work for me. i tried it earlier and it still showed up 640x480. too bad because that could have come in very handy.


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 Post subject:
PostPosted: Sat Jun 14, 2008 6:13 pm 
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Getting some blurring though, so will work with the settings until I get a clearer picture (Or not!)


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 Post subject:
PostPosted: Tue Jun 17, 2008 4:53 am 
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Kmaster, it looks to me like the dgVoodoo screenshot you have posted is simply upscaling the 640x480 image to 1280x960. The zeckensack's one is actually rendering at 1280x960.

BTW, kudos on figuring this out. That's a neat trick.

Question: does the wrapper make the game to run with the 3Dfx graphics engine, or does it still fall back to Direct3D? I ask because the 3Dfx engine was superior in some respects to the Direct3D implementation. For example, the headlight beams gradually fade out in the 3Dfx version, while the appearance in D3D did not and you could see the edges quite sharply (the current Fixall pod has modified litefuzz textures to achieve this effect with in D3D: reference). Also, the 3Dfx engine tended not to error out due to too many objects in the scene or produce the Noah phenomenon due to too many vertices IIRC.

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 Post subject:
PostPosted: Tue Jun 17, 2008 11:34 am 
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>>You can set it to 1024x768 and it will run. In fact I have to do that to get a decent frame rate!

That's impossible with zeckensack's wrapper, the game will run at 1280x960 or 640x480 if you can't switch to 1280x960.

>>does the wrapper make the game to run with the 3Dfx graphics engine, or does it still fall back to Direct3D?

Not sure about that, we have to do some testing.


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 Post subject:
PostPosted: Tue Jun 17, 2008 4:31 pm 
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I can switch to 1280x960, but the frame rate makes the game unplayable!
So I set the resolution in the Glide Wrapper "Compatability (global only) to 1024x768 and the game runs with a good frame rate.
I do have a wide screen monitor, but my graphics card says I have 1280x960 available?


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 Post subject:
PostPosted: Tue Jun 17, 2008 4:35 pm 
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Disposable wrote:
So I set the resolution in the Glide Wrapper "Compatability (global only) to 1024x768 and the game runs with a good frame rate.


You're running the game at 640x480, im telling you, take a screenshot and you'll see.


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 Post subject:
PostPosted: Tue Jun 17, 2008 7:30 pm 
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You may be right...... I will put MTM2 on my other computer which uses a standard flat screen monitor with 1600x resolution, and try the Glide program on there.
I will let you know the result! :)


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 Post subject:
PostPosted: Sun Jun 22, 2008 9:40 pm 
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This is great! It's better than my discover about nHancer and the anti-leasing in MTM2.


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 Post subject:
PostPosted: Sun Jun 22, 2008 10:51 pm 
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anti-leasing rules


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 Post subject:
PostPosted: Mon Jun 23, 2008 11:49 am 
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Malibu350 wrote:
anti-leasing rules

rofl

Gurlymgun, did you mean anti-aliasing? :)


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 Post subject:
PostPosted: Tue Jun 24, 2008 5:14 am 
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[(-:]

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 Post subject:
PostPosted: Fri Aug 29, 2008 11:34 pm 
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First of all: bump
Second: <img src='http://ch.registerbird.com/mtm2/fr129annotate.jpg' width='100%'>
For the love of 1024x768 - Please add "width=100%" to such large images posted on the forum.
See: <a href="http://ch.registerbird.com/mtm2/fr129.PNG">here</a> for the unannotated original image.

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 Post subject: grrrrr!
PostPosted: Tue Sep 09, 2008 8:55 am 
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for some reason this isn't working for me, it wont go into full screen mode, i've got it set up and i'm running my desktop at 1280x1024 to boot

so, im perplexed, i need a perplexing beacon lol


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 Post subject: Monster Truck Madness 2 higher resolution with GlideWrapper
PostPosted: Sat Jul 10, 2010 7:05 pm 
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Location: Mexico,DF
watch this is one video Higher resolution with GlideWrapper
http://www.youtube.com/watch?v=7Z19lfyb ... re=related


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 Post subject:
PostPosted: Mon Jul 12, 2010 1:15 pm 
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Location: Houston/Lubbock TX.
When i load gladewrapper, I cant find MONSTER.EXE on the list

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