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PostPosted: Sat Sep 27, 2008 1:40 pm 
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this is so neat. i wonder if beta1 is still reachable :D

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PostPosted: Sat Sep 27, 2008 1:42 pm 
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The T-Rex code works in the beta to, just like MTM1.


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PostPosted: Sat Sep 27, 2008 1:48 pm 
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Roadknight wrote:
It's probably 2, look at this picture.
Image

Grave Digger and Bearfoot have the MTM1 bodies, and that's the beta with the textures on the sides of the tires, I think beta 2 had those textures removed.

definitly beta1 here :)

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PostPosted: Sat Sep 27, 2008 2:59 pm 
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I have modified the MTM1 Bear Foot and MTM1 Grave Digger trucks in binedit to make them look like the ones in that picture. But the trucks won't work, it always says the texture files are missing. I have checked, they are in the Art folder when I make the truck pod.

I doubt we can get the first beta, the one we have now is most likely the only one made available to the public. Plus T.R.I. supposedly have no intention of releasing their game betas.

Oh, I have another problem: whenever I add new trucks the wheels appear in the truck body.


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PostPosted: Sat Sep 27, 2008 3:16 pm 
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Roadknight wrote:
Oh, I have another problem: whenever I add new trucks the wheels appear in the truck body.


http://cownap.com/~mtmg/errors.cgi?e=20

This is a "beta" version of the game. Don't expect it to work properly. The only reason for looking at it is for curiosity sake. You should not really be trying to play it.


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PostPosted: Sat Sep 27, 2008 3:26 pm 
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http://cownap.com/~mtmg/errors.cgi?e=20 wrote:
The solution is to fix the errors


[rofl]


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PostPosted: Sat Sep 27, 2008 3:30 pm 
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Phineus wrote:
Roadknight wrote:
Oh, I have another problem: whenever I add new trucks the wheels appear in the truck body.


http://cownap.com/~mtmg/errors.cgi?e=20

This is a "beta" version of the game. Don't expect it to work properly. The only reason for looking at it is for curiosity sake. You should not really be trying to play it.


Sorry, I just think the beta is better than the full game.


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PostPosted: Sat Sep 27, 2008 3:57 pm 
Glow Ball
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Kmaster wrote:
http://cownap.com/~mtmg/errors.cgi?e=20 wrote:
The solution is to fix the errors

[rofl]


And don't you forget it !


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PostPosted: Sat Sep 27, 2008 8:29 pm 
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Humm drags works on beta version.


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PostPosted: Sun Sep 28, 2008 12:37 am 
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oh really? neat, but I had to laugh at the mtm1 physics in use, where trucks go flying, I dont think they ever fixed that in mtm2 :p, but actually it made the game more fun in mtm1 :p

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PostPosted: Sun Sep 28, 2008 7:17 am 
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OK I need help (this happens in the full version as well not just the beta.) I have opened a truck in the "truck editor" in binedit and changed the wheels, and the shock + axle bar texture files. Everything looks fine in binedit, and I can create the pod with no problems.
However, when i load the game, the truck screen is blank, and i get the error message saying "unable to open model digger.bin, or there is a missing texture file. When i check the TRK file in binedit all the models and texture files are missing apart from the ones I added in binedit.

I have checked the preferences, the paths are all correct, and the file names are all under or exactly 8 letters long.

I also have a problem with C-Pod, I cannot view a single file in a pod, it always says "path not found".


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PostPosted: Fri Oct 03, 2008 5:01 pm 
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Quote:
If there are any errors, fix the problem and try again.


That's from the truck uploader.


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PostPosted: Fri Oct 03, 2008 5:30 pm 
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PostPosted: Thu Mar 19, 2009 8:41 am 
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nome66 wrote:
check this...
Image
it's not the 1st beta. not sure wich its really. i saw it in the trailer for mtm2 on youtube. mtm2 digger with mtm1 paint. LOL :D


I've found something else interesting about that video, when the garage comes into the video, Snake Bite can be seen. Snake Bite isn't in that beta Woody gave us.
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PostPosted: Thu Mar 19, 2009 6:51 pm 
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Kmaster wrote:
Image


How did that get in here? lol


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PostPosted: Thu Apr 09, 2009 10:21 am 
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Here's some more differences in the tracks. Left: beta, right: final version.

The Heights; look at the greenary on the shortcut. The rock textures are also slightly different.
ImageImage

The Excavation; the ruins on the jump aren't there. Plus the other side of the jump is higher.
ImageImage


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PostPosted: Wed Jun 30, 2010 2:48 pm 
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i know i'm reviving a really old thread, but where did you get those pictures, roadknight?

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i182.photobucket.com/albums/x246/nome66/STINGYSIG2.jpg


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PostPosted: Thu Jul 01, 2010 12:23 am 
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dogman36 wrote:
i know i'm reviving a really old thread, but where did you get those pictures, roadknight?


http://forum.mtm2.com/viewtopic.php?p=45747#45747


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PostPosted: Thu Jul 01, 2010 8:36 am 
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Location: In BinEdit, using YOUR models.
Tried the beta, and Kmaster, press Y for "Yeeeeehaaww." Makes a different noise than the Retail version.

I liked the sound it made when you jumped, but the engine was too calm when you ran it on the ground.

Thanks Woody and Phin!


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PostPosted: Thu Jul 01, 2010 9:10 pm 
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That beta is actually kinda fun. I used the collision glitches to my advantage. I shoved a CPU truck way off the road lol. A few things I noticed:

*Sidewinder Canyon is a lot more boring looking than the retail version. The "island" that had all the RV's, tents, and the checkpoint thing that unlocked the Torture Pit is totally blank.
*As mentioned, drag tracks work. The checkpoints don't.
*I loaded up the MTM1 Game.pod, and Hill Climb Practice is playable.
*Hill Climb Practice and the drags are listed with "Unsupported Race" next to them under "race type."
*Grave Digger and Snake Bite are pictured in the UI, but not available to drive. Odd....
*Get an error message during a race, and the GO button is replaced with a Resume Race button. IDK if you can actually resume the race because the program became very laggy and glitchy at this point, so I decided to restart it.
*The Graveyard has Crazy 98's track picture.


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