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 Post subject: Did you know?
PostPosted: Sun Oct 03, 2010 9:51 pm 
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I'm kinda bored, so I'm going to post crazy random facts about the game each day, just to show off my knowledge of useless stuff about the game.

Did you know:

Did you know that the track location of the MTM1 stock track Mud Pies is Greenbow, Alabama, which is a fictional town in Forrest Gump?

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 Post subject:
PostPosted: Sun Oct 03, 2010 10:27 pm 
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RUUUUUUUUN FOREST RUUUUUUUUUUUUN!!!!!!! lol

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 Post subject:
PostPosted: Sun Oct 03, 2010 10:47 pm 
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anarchyxf36 wrote:
RUUUUUUUUN FOREST RUUUUUUUUUUUUN!!!!!!! lol


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 Post subject:
PostPosted: Mon Oct 04, 2010 5:44 am 
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1994, so the chicken came before the egg in this case.

http://www.imdb.com/title/tt0109830/


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 Post subject:
PostPosted: Mon Oct 04, 2010 4:11 pm 
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Did you know that the original Trex was green? It color was changed to blue because green matched the color of the grass in A Crazy Eight, making Trex not very visible.

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 Post subject:
PostPosted: Tue Oct 05, 2010 12:26 am 
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thats actually the result of frankenstien mating with king kong :D

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 Post subject:
PostPosted: Tue Oct 05, 2010 8:44 am 
easy company
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There was also a purple BoS (Barney on Steroids) version of the Trex, although I can't recall which track it's in.

:)


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 Post subject:
PostPosted: Wed Oct 06, 2010 4:45 am 
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Did you know that the hidden track in MTM1, Hill Climb Practice, it's actually Ymir, a planet of Terminal Velocity?

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 Post subject:
PostPosted: Wed Oct 06, 2010 3:30 pm 
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Thats cool, I loved Terminal Velocity, a very neat game that is long overdue for a sequel.


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 Post subject:
PostPosted: Mon Oct 11, 2010 1:20 am 
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Did you know that the Tracked 1 icon was a red truck because the original Monster Truck Madness/Heavy Metal Truck icon was actually a red truck?

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And now, why the icon for Heavy Metal Truck was a red truck? Because it is one of the stock trucks in Metal Crush

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 Post subject:
PostPosted: Tue Oct 12, 2010 5:59 pm 
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Did you know that in every TRI game, in the startup.pod file, there's a texture file called TITLE.RAW that has the beta(?) title picture of the game. This is a leftover from Terminal Velocity & Fury3. Later title pictures where stored in the UI.POD file.


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the original TITLE.RAW
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TITLE.RAW for Fury3
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TITLE.RAW for Hellbender
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TITLE.RAW for MTM1 (the well-known metal crush picture)
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TITLE.RAW for CART precision racing

the title.raw for mtm2 is the same as mtm1. after mtm2, they seem to stop adding the title.raw picture.


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 Post subject:
PostPosted: Tue Oct 12, 2010 9:01 pm 
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I've become very impressed that a game engine designed for a space shooter later was used for MTM and the CART sim.

I got one for ya, K - the camouflage Dodge in the upper right of the Metal Crush title screen makes a cameo appearance as a street truck on TRI's MTM1 add-on track "King of the Hill".

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 Post subject:
PostPosted: Tue Oct 12, 2010 9:12 pm 
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Can't we get sum MTM2 facts thrown in too?

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 Post subject:
PostPosted: Tue Oct 12, 2010 11:34 pm 
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Cale wrote:
I've become very impressed that a game engine designed for a space shooter later was used for MTM and the CART sim.

I got one for ya, K - the camouflage Dodge in the upper right of the Metal Crush title screen makes a cameo appearance as a street truck on TRI's MTM1 add-on track "King of the Hill".

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Yup, I've been thinking about using that model & texture, and the cop bronco model to make my own metal crush truck set. I remember I made the yellow one years ago.


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 Post subject:
PostPosted: Wed Oct 13, 2010 1:51 pm 
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Did you know that the name metal crush was picked because a monster truck game would indeed involve a lot of crushing of metal?

Kinda obvious but now it is official I guess. From the primary source.

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Mark Randel (programmer of MTM and majority owner & funder of Terminal Reality)


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 Post subject:
PostPosted: Thu Oct 14, 2010 9:47 am 
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Yep, and in the end, only 2 cars in the entire game were crushable... and the crushing effect was sad.

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 Post subject:
PostPosted: Thu Oct 14, 2010 5:38 pm 
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I gots one for y'all. Did you know that the upper deck on the MTM1 RCA-Dome model was Upside down? If you don't believe me, find a track with the model in it, load it in Bin-Edit, and see for yourself.

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 Post subject:
PostPosted: Fri Oct 15, 2010 1:29 am 
mtm2 rocks!
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interesting fact's "KM and PM!" I can't wait for more to be added!!! :D

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 Post subject:
PostPosted: Sat Oct 16, 2010 2:31 pm 
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Slayer wrote:
Yep, and in the end, only 2 cars in the entire game were crushable... and the crushing effect was sad.


haha. And the cars where placed in a hidden track, not really playable. Yet the MTM2 crushing system for the trucks was cool.


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 Post subject:
PostPosted: Sat Oct 16, 2010 8:46 pm 
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Kmaster wrote:
Slayer wrote:
Yep, and in the end, only 2 cars in the entire game were crushable... and the crushing effect was sad.


haha. And the cars where placed in a hidden track, not really playable. Yet the MTM2 crushing system for the trucks was cool.

It wasn't hidden, it was in the Arizona track, on the east side of the city.

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