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 Post subject: Re: Introducing the SS Project
PostPosted: Mon Jun 01, 2015 7:18 pm 
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Joined: Mon Jul 02, 2001 2:01 pm
Posts: 1399
Location: Lost in Translation
I really should have learned how to model. (could have used it for my tracks)


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 Post subject: Re: Introducing the SS Project
PostPosted: Mon Jun 01, 2015 8:43 pm 
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Joined: Mon Oct 27, 2003 7:28 pm
Posts: 603
Eh, it's never too late to learn :D


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 Post subject: Re: Introducing the SS Project
PostPosted: Wed Jun 03, 2015 10:56 pm 
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Joined: Sun Oct 16, 2005 4:39 pm
Posts: 1816
Location: Winnipeg Manitoba, Canada
I think the tires are too clean and bright, they look fake (well, they are but still)
The grey is too bright, you wouldn't normally see the treads like that. They should be dirty of course, and cut or worn down. Not pristine and clean.
I kind of prefer the ones you used here
https://lh3.googleusercontent.com/-XovS ... otss-9.png

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 Post subject: Re: Introducing the SS Project
PostPosted: Fri Jun 26, 2015 10:08 am 
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It's a start...

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Anyone wanna make a Dodge? :lol:


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 Post subject: Re: Introducing the SS Project
PostPosted: Mon Jun 29, 2015 7:26 pm 
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Tweaked the logo so it's more correct, and added additional graphics, will try to map the rest of the body over the next couple of weeks. Here's a comparison shot with the stock MTM2 Carolina Crusher...no comment ;-)

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 Post subject: Re: Introducing the SS Project
PostPosted: Tue Jun 30, 2015 3:32 am 
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Joined: Mon Jul 02, 2001 2:01 pm
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Location: Lost in Translation
I've been wanting to start doing modelling but I haven't had the time yet. :(


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 Post subject: Re: Introducing the SS Project
PostPosted: Tue Jun 30, 2015 5:54 pm 
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Joined: Mon Oct 27, 2003 7:28 pm
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Here's a hint, I use SketchUp 8 with an OBJ exporter extension...simplifies things a bunch!


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 Post subject: Re: Introducing the SS Project
PostPosted: Wed Jul 01, 2015 5:22 am 
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Joined: Mon Jun 29, 2015 4:04 pm
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I can't wait to see the rest :)


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 Post subject: Re: Introducing the SS Project
PostPosted: Thu Jul 02, 2015 11:03 pm 
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Joined: Sat Jul 12, 2008 3:44 am
Posts: 48
Location: B.C Canada
Oh wow I just saw this thread now Cale these are amazing I love this whole concept!! I'm impressed I can
t wait to see more! :D

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 Post subject: Re: Introducing the SS Project
PostPosted: Fri Jul 03, 2015 5:23 am 
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Joined: Mon Jun 29, 2015 4:04 pm
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Can't wait to see the others... Especially Wildfoot :)


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 Post subject: Re: Introducing the SS Project
PostPosted: Mon Sep 21, 2015 9:39 am 
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Still need to finish texturing Crusher, but in the meantime...

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 Post subject: Re: Introducing the SS Project
PostPosted: Thu Sep 24, 2015 8:12 pm 
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Wow. Much Dodge. Such Ram. Many Bear Foot.

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 Post subject: Re: Introducing the SS Project
PostPosted: Sat Oct 17, 2015 5:53 pm 
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Joined: Wed Jun 21, 2000 2:01 pm
Posts: 77
Location: Pipestone, MN
Very well done!! The tires look impressive too. Now if only I can find a setup package to install all the latest and greatest work.

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 Post subject: Re: Introducing the SS Project
PostPosted: Fri Oct 23, 2015 12:14 pm 
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Joined: Mon Apr 16, 2001 2:01 pm
Posts: 11
Betrayal88: "You know Matty, that Dodge is making me itch"
Matt: "Shut up Betrayal, I killed you"
Betrayal88: "You can't kill me, I AM YOU!
Matt: "I can fight this..you can't torture me forever..I left it all behind. Binedit, texture mapping till 2am, searching for the true meaning of "Doing it in the air"..it's the past."
Betrayal88: "I AM FOREVER...and that dodge screams one thing.......RAMPAGE!!!"


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 Post subject: Re: Introducing the SS Project
PostPosted: Fri Oct 23, 2015 8:11 pm 
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Hah, if only I could get around to mapping it!


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 Post subject: Re: Introducing the SS Project
PostPosted: Wed Nov 11, 2015 5:18 pm 
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B-b-b-b-b-b-bad...
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Closed the hood file before I saved it...d'oh! Going to re-work it nicer...


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 Post subject: Re: Introducing the SS Project
PostPosted: Wed Nov 11, 2015 6:37 pm 
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Quick scaling test after a few more edits...next step is tidying up the frame and getting it to Digger 7's proportions before remapping it. More tedious than difficult.
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 Post subject: Re: Introducing the SS Project
PostPosted: Fri Nov 13, 2015 10:35 pm 
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Now we're getting somewhere...
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 Post subject: Re: Introducing the SS Project
PostPosted: Fri Dec 04, 2015 12:19 pm 
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Joined: Mon Oct 27, 2003 7:28 pm
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Mapping: F that S (a novel, by Cale)

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 Post subject: Re: Introducing the SS Project
PostPosted: Sun May 15, 2016 3:26 pm 
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Joined: Mon Oct 27, 2003 7:28 pm
Posts: 603
Got done with another project elsewhere so jumping back on this for a time. Would like to have the MTM1 trucks done up by October, which is the game's 20th anniversary.

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