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 Post subject: Re: Introducing the SS Project
PostPosted: Sun Oct 16, 2016 11:30 am 
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Actually upon some testing it seems the issue is tied in to D3D actually. If you use chase near with stock trucks and you move around you can see the rims shining through.


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 Post subject: Re: Introducing the SS Project
PostPosted: Sun Oct 16, 2016 12:14 pm 
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Wonder if it has to do with what gets rendered first? The shocks are some of the last faces in the order on each of the trucks, and I know that can cause issues with transparencies. I'll doublecheck to make sure all the faces are the same face type.

Handling wise, I'm still playing with that. I'd like them to handle like MTM1 trucks but I don't know if that's possible. I had played around with giving Digger a higher center of gravity, but it causes, to use a Jeremy Clarkson term, catastrophic understeer. They do sit higher than the stock trucks. Let me know what you find the differences to be from the stocks and I can try to dial it in more.


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 Post subject: Re: Introducing the SS Project
PostPosted: Sun Oct 16, 2016 1:22 pm 
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So I just did a quick look with Bigfoot and the handling differences are because the new trucks are higher than the stock trucks. I'm going to fool around with this over the next couple of weeks - my goal would be MTM 1 handling, but these trucks have very different dimension so I don't know how feasible that is.


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 Post subject: Re: Introducing the SS Project
PostPosted: Sun Oct 16, 2016 3:48 pm 
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Did a bit of playing just now. Haven't tested thoroughly but first impressions is that Carolina Crusher is like a god truck. The handling is perfect. Firestone Wilderness is pretty good too. Grave Digger on the other hand is undriveable :D The understeer goes beyond what Jeremy Clarkson ever envisioned :D


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 Post subject: Re: Introducing the SS Project
PostPosted: Mon Oct 17, 2016 6:19 am 
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Digger handles poorly because it's tires are half a foot lower than the other trucks, it turns out! I was doing some experimenting with it and never changed it back. In general, the specs are close to the stock trucks, although these trucks are also a bit larger scale than the stocks so they'll naturally be more stable. I may try to dial that back down but it would mess with the proportions and shock locations. Unless it would make that much of a difference?


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 Post subject: Re: Introducing the SS Project
PostPosted: Mon Oct 17, 2016 10:58 pm 
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I wouldn't sweat it too much, Cale. The bottom line is a truck that handles nice is great and all, but if you're prone to slamming into rocks/trees/houses, it don't matter. ;)


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 Post subject: Re: Introducing the SS Project
PostPosted: Mon Oct 17, 2016 11:19 pm 
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I quite like the god truck :p

I do have to do more thorough testing but it wasn't that much different from Firestone Wilderness. So at least between those two there's competitive variety. Have to test the foots more carefully. The only one that did need fixing was Grave Digger but you caught that one.


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 Post subject: Re: Introducing the SS Project
PostPosted: Wed Oct 19, 2016 7:53 pm 
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Whatcha gon, whatcha gon, whatcha gonna do
When Sheriff John Brown come for you

Obviously a long way to go on this yet, but it's a great start.


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 Post subject: Re: Introducing the SS Project
PostPosted: Sat Oct 22, 2016 11:13 pm 
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Whoa!


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 Post subject: Re: Introducing the SS Project
PostPosted: Sun Oct 23, 2016 11:03 pm 
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Was thinking Cale, when the SS's are done and they get incorporated in the community patch 2 (whenever that will be), I'm thinking of adding a truck called 1CustomTruck (maybe just a blank white truck) that will take over BearFoot and hence people can start using Bearfoot online.


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 Post subject: Re: Introducing the SS Project
PostPosted: Tue Oct 25, 2016 1:18 pm 
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Fila wrote:
Was thinking Cale, when the SS's are done and they get incorporated in the community patch 2 (whenever that will be), I'm thinking of adding a truck called 1CustomTruck (maybe just a blank white truck) that will take over BearFoot and hence people can start using Bearfoot online.

It was my favorite truck.
I remember my first day on the zone, everyone yelling at me for using bearfoot and I had no idea why.

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 Post subject: Re: Introducing the SS Project
PostPosted: Tue Oct 25, 2016 8:28 pm 
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Fila wrote:
Was thinking Cale, when the SS's are done and they get incorporated in the community patch 2 (whenever that will be), I'm thinking of adding a truck called 1CustomTruck (maybe just a blank white truck) that will take over BearFoot and hence people can start using Bearfoot online.


Agreed, and thank you. I also am a fan of Bear Foot, I like the Dodge trucks...Mopar! Hemi! This is why I use NiteMare / Rampage, lol.


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 Post subject: Re: Introducing the SS Project
PostPosted: Tue Nov 01, 2016 6:58 pm 
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This will look badass when I do the right chassis on it.


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 Post subject: Re: Introducing the SS Project
PostPosted: Fri Nov 04, 2016 10:32 am 
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Case in point 8)


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 Post subject: Re: Introducing the SS Project
PostPosted: Sun Nov 06, 2016 10:40 am 
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Still need to do MP's wing mount, but decided to get a start on some easy pickins this morning.


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 Post subject: Re: Introducing the SS Project
PostPosted: Sun Nov 06, 2016 11:01 am 
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That is sexy.


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 Post subject: Re: Introducing the SS Project
PostPosted: Sun Nov 06, 2016 2:54 pm 
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Those both look great! Executioner didn't have the long, snoop ed front though.

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 Post subject: Re: Introducing the SS Project
PostPosted: Sat Nov 12, 2016 7:20 pm 
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I will fix that, need to prep that model for Samson as well anyhow.

Meanwhile...


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 Post subject: Re: Introducing the SS Project
PostPosted: Wed Nov 16, 2016 7:54 pm 
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:-)


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 Post subject: Re: Introducing the SS Project
PostPosted: Wed Nov 16, 2016 9:48 pm 
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Gorgeous! Definitely one of my favorites in the original lineup.


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