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 Post subject: Re: MTM2 Beta Patch 0.30 - The UI attack
PostPosted: Tue Aug 09, 2016 11:04 pm 
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Joined: Sun Oct 16, 2005 4:39 pm
Posts: 1769
Location: Winnipeg Manitoba, Canada
I'd have to punch up one of my old tutorials, but I have this funny feeling that if I attach a menu to a window, then set that windows as the directX target, the menu will appear overtop of the game.

It could literally be that, (x,y)(0,0) in earlier versions doesn't include the menu bar, but now it does, and we literally have to say top-50 or something to make it happy again. I know a lot of old programs could get messed up just by changing the title bar size back when that was an option.

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 Post subject: Re: MTM2 Beta Patch 0.30 - The UI attack
PostPosted: Wed Aug 10, 2016 6:21 pm 
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Joined: Mon Jul 02, 2001 2:01 pm
Posts: 1119
Location: Lost in Translation
I am going to release a 0.31 version later today. I have added a BLIMP option in graphics menu. I would be very grateful if you guys can test the heck out of Zoon Kitchen 2 and Toys in the Attic without the blimp to see if the game crashes. Then TITA with blimp. ZK2 there's no need to test it with blimp as that 100% crashes randomly :D. I've been doing it myself and had no issues but as you can see, I didn't have issues with 0.30 at first either.

Also only test direct3d/3dfx (whichever you want). Software mode crashes instantly on ZK2 and Fila's Adventure. The crash in software mode is somehow related to textures.


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